public MyXInputInput(
     IMyBufferedInputSource textInputBuffer,
     IMyControlNameLookup nameLookup,
     Dictionary<MyStringId, MyControl> gameControls,
     bool enableDevKeys)
 {
     m_bufferedInputSource = textInputBuffer;
     m_nameLookup = nameLookup;
     m_defaultGameControlsList = gameControls;
     m_gameControlsList = new Dictionary<MyStringId, MyControl>(MyStringId.Comparer);
     m_gameControlsSnapshot = new Dictionary<MyStringId, MyControl>(MyStringId.Comparer);
     CloneControls(m_defaultGameControlsList, m_gameControlsList);
     ENABLE_DEVELOPER_KEYS = enableDevKeys;
 }
Ejemplo n.º 2
0
 public void InitializeInput(bool dummy, IMyControlNameLookup controlLookup, Dictionary <MyStringId, MyControl> defaultGameControls, bool enableDevKeys)
 {
     throw new NotImplementedException();
 }