Ejemplo n.º 1
0
        private void SaveRotation(IMuteMap map)
        {
            var layer   = map.GetLayer(CurrentObject.LayerHandle);
            var fs      = layer.FeatureSet;
            var feature = fs.Features[CurrentObject.ObjectIndex];

            if (feature == null)
            {
                return;
            }

            CurrentObject.SaveRotationField(layer);
        }
Ejemplo n.º 2
0
        private void RotateSymbol(IMuteMap map, double dx, double dy,
                                  bool snapToFeatures = false, bool snapToAxes = false)
        {
            var layer   = map.GetLayer(CurrentObject.LayerHandle);
            var fs      = layer.FeatureSet;
            var feature = fs.Features[CurrentObject.ObjectIndex];

            if (feature == null)
            {
                return;
            }

            var projCoordinate = _context.Map.PixelToProj(new Coordinate(dx, dy));

            CurrentObject.UpdateRotationField(layer, projCoordinate.X, projCoordinate.Y, snapToFeatures, snapToAxes);

            map.Redraw();
        }
Ejemplo n.º 3
0
        /// <summary>
        /// Rotates the current symbol
        /// </summary>
        private void RotateSymbol(IMuteMap map, double dx, double dy,
                                  bool snapToFeatures = false, bool snapToAxes = false)
        {
            var layer   = map.GetLayer(_currentObject.LayerHandle);
            var fs      = layer.FeatureSet;
            var feature = fs.Features[_currentObject.ObjectIndex];

            if (feature == null)
            {
                return;
            }

            // Check if the featureset has setup offset x or y fields & store the new offset if so
            if (_currentObject.HasBackingRotationField)
            {
                _currentObject.UpdateRotationField(layer, dx, dy, snapToFeatures, snapToAxes);
            }
            map.Redraw();
        }
Ejemplo n.º 4
0
        /// <summary>
        /// Moves the current label
        /// </summary>
        private void MoveLabel(IMuteMap map, double dx, double dy)
        {
            var layer = map.GetLayer(_currentObject.LayerHandle);
            var fs    = layer.FeatureSet;
            var label = fs.Labels.Items[_currentObject.ObjectIndex, _currentObject.PartIndex];

            if (label == null)
            {
                return;
            }

            // Check if the featureset has setup offset x or y fields & store the new offset if so
            if (_currentObject is ObjectTranslateData translateData && translateData.HasBackingOffsetFields)
            {
                // We add the existing offset to the new offset & store it in the tabe of the shapefile
                dx += label.OffsetX;
                dy += label.OffsetY;
                translateData.UpdateOffsetFields(layer, dx, dy);
            }