public virtual bool AreEqual(IMovieStudioModel model, IMovieStudio entity) { return EntityMapper.AreEqual(model, entity) // MovieStudio Properties // <None> // Related Objects && model.MovieId == entity.MovieId && model.StudioId == entity.StudioId ; }
public virtual void MapToEntity(IMovieStudioModel model, ref IMovieStudio entity, int currentDepth = 1) { currentDepth++; // Assign Base properties EntityMapper.MapToEntity(model, ref entity); // MovieStudio Properties // <None> // Related Objects entity.MovieId = model.MovieId; entity.Movie = (Movie)model.Movie?.MapToEntity(); entity.StudioId = model.StudioId; entity.Studio = (Studio)model.Studio?.MapToEntity(); // Associated Objects // <None> }
public virtual IMovieStudioModel MapToModel(IMovieStudio entity, int currentDepth = 1) { currentDepth++; var model = EntityMapper.MapToModel<IMovieStudio, MovieStudioModel>(entity); // MovieStudio Properties // <None> // Related Objects model.MovieId = entity.MovieId; model.Movie = entity.Movie?.MapToModel(); model.StudioId = entity.StudioId; model.Studio = entity.Studio?.MapToModel(); // Associated Objects // <None> // Return Entity return model; }
public void Update(IMovieStudio entity) { Context.SetModified(entity); }
public void Deactivate(IMovieStudio entity) { entity.Active = false; Update(entity); }
public void Remove(IMovieStudio entity) { Context.MovieStudios.Remove((MovieStudio)entity); }
public void Add(IMovieStudio entity) { Context.MovieStudios.Add((MovieStudio)entity); }
protected bool Remove(IMovieStudio entity) { if (entity == null) { return true; } // No entity found to remove, consider it passed // Remove it MovieStudiosRepository.Remove(entity); // Try to Save Changes MovieStudiosRepository.SaveChanges(); // Finished! return true; }
protected bool Deactivate(IMovieStudio entity) { // Deactivate it MovieStudiosRepository.Deactivate(entity); // Try to Save Changes MovieStudiosRepository.SaveChanges(); // Finished! return true; }
public void Update(IMovieStudio entity) { Context.SetModified(entity); }
public void Remove(IMovieStudio entity) { Context.MovieStudios.Remove((MovieStudio)entity); }
public void Deactivate(IMovieStudio entity) { entity.Active = false; Update(entity); }
public void Add(IMovieStudio entity) { Context.MovieStudios.Add((MovieStudio)entity); }
public static void MapToEntity(this IMovieStudioModel model, ref IMovieStudio entity, int currentDepth = 1) { Mapper.MapToEntity(model, ref entity, currentDepth); }
public static bool AreEqual(this IMovieStudioModel model, IMovieStudio entity) { return Mapper.AreEqual(model, entity); }