Ejemplo n.º 1
0
        public static GameActionResult HandlePlayerMoveKeys(KeyboardState keyboardState,
                                                            KeyboardState previousState,
                                                            IMoveController moveController)
        {
            if (keyboardState.IsKeyDown(Keys.Up) && !previousState.IsKeyDown(Keys.Up))
            {
                return(moveController.MovePlayer(new Offset(0, -1)));
            }

            if (keyboardState.IsKeyDown(Keys.Down) && !previousState.IsKeyDown(Keys.Down))
            {
                return(moveController.MovePlayer(new Offset(0, 1)));
            }

            if (keyboardState.IsKeyDown(Keys.Left) && !previousState.IsKeyDown(Keys.Left))
            {
                return(moveController.MovePlayer(new Offset(-1, 0)));
            }

            if (keyboardState.IsKeyDown(Keys.Right) && !previousState.IsKeyDown(Keys.Right))
            {
                return(moveController.MovePlayer(new Offset(1, 0)));
            }

            return(null);
        }