private void Awake() { if (damageLayerMask == default) { damageLayerMask = LayerMask.GetMask("Damagable"); } missileEntity = GetComponent <IMissileEntity>(); }
private void Awake() { missileEntity = GetComponent <IMissileEntity>(); }
private void Awake() { if (damageLayerMask == default) { damageLayerMask = LayerMask.GetMask("Damagable"); } missileEntity = GetComponent <IMissileEntity>(); }
private void Awake() { missileEntity = GetComponent <IMissileEntity>(); }