Ejemplo n.º 1
0
 /// <summary>
 /// The IMinionAttacker attacker attacks target Minion, iff the attacker is idle, thsus not moving or already attacking someone 
 /// </summary>
 /// <param name="attacker"></param>
 /// <param name="target"></param>
 public void AutoAttackMinion(IMinionAttacker attacker, Minion target)
 {
     if (attacker.Allegiance != target.Allegiance)
       {
     attacker.AutoAttackMinion(target);
       }
 }
Ejemplo n.º 2
0
 /// <summary>
 /// Goes through the according viewlist and checks if there is a Minion that is in range.
 /// If there is a minion in range, the gameObject will attack the Minion.
 /// </summary>
 /// <param name="attacker"></param>
 private void AttackNearbyMinions(IMinionAttacker attacker)
 {
     if (attacker.Allegiance == Allegiance.Player)
     {
     foreach (GameObject unit in mPlayerView)
     {
         if (unit is Minion && InRange(attacker, unit))
             mGameObjectManager.AutoAttackMinion(attacker, (Minion)unit);
     }
     }
     else if (attacker.Allegiance == Allegiance.Computer)
     {
     foreach (GameObject unit in mComputerView)
     {
         if (unit is Minion && InRange(attacker, unit))
             mGameObjectManager.AutoAttackMinion(attacker, (Minion)unit);
     }
     }
 }