public override void FromReader(IMinecraftDataReader reader) { Rotation = new Rotation( reader.ReadFloat(), reader.ReadFloat(), reader.ReadFloat()); }
public override void FromReader(IMinecraftDataReader reader) { Rotation = new Rotation( reader.ReadFloat(), reader.ReadFloat(), reader.ReadFloat()); }
public IPacket ReadPacket(IMinecraftDataReader reader) { Yaw = reader.ReadFloat(); Pitch = reader.ReadFloat(); OnGround = reader.ReadBoolean(); return this; }
public IPacket ReadPacket(IMinecraftDataReader reader) { Flags = reader.ReadByte(); FlyingSpeed = reader.ReadFloat(); WalkingSpeed = reader.ReadFloat(); return(this); }
public IPacket ReadPacket(IMinecraftDataReader reader) { Yaw = reader.ReadFloat(); Pitch = reader.ReadFloat(); OnGround = reader.ReadBoolean(); return(this); }
public Rotation FromReaderFloat(IMinecraftDataReader reader) { return(new Rotation( reader.ReadFloat(), reader.ReadFloat(), reader.ReadFloat() )); }
public IPacket ReadPacket(IMinecraftDataReader reader) { Health = reader.ReadFloat(); Food = reader.ReadVarInt(); FoodSaturation = reader.ReadFloat(); return(this); }
public IPacket ReadPacket(IMinecraftDataReader reader) { Sideways = reader.ReadFloat(); Forward = reader.ReadFloat(); Flags = (SteerVehicle) reader.ReadByte(); return this; }
public IPacket ReadPacket(IMinecraftDataReader reader) { Flags = reader.ReadByte(); FlyingSpeed = reader.ReadFloat(); WalkingSpeed = reader.ReadFloat(); return this; }
public IPacket ReadPacket(IMinecraftDataReader reader) { Sideways = reader.ReadFloat(); Forward = reader.ReadFloat(); Flags = (SteerVehicle)reader.ReadByte(); return(this); }
public IPacket ReadPacket(IMinecraftDataReader reader) { Vector3 = Vector3.FromReaderDouble(reader); Yaw = reader.ReadFloat(); Pitch = reader.ReadFloat(); Flags = (PlayerPositionAndLookFlags) reader.ReadSByte(); return this; }
public IPacket ReadPacket(IMinecraftDataReader reader) { Vector3 = Vector3.FromReaderDouble(reader); Yaw = reader.ReadFloat(); Pitch = reader.ReadFloat(); Flags = (PlayerPositionAndLookFlags)reader.ReadSByte(); return(this); }
public IPacket ReadPacket(IMinecraftDataReader reader) { X = reader.ReadDouble(); FeetY = reader.ReadDouble(); Z = reader.ReadDouble(); Yaw = reader.ReadFloat(); Pitch = reader.ReadFloat(); OnGround = reader.ReadBoolean(); return this; }
public IPacketWithSize ReadPacket(IMinecraftDataReader reader) { LevelSeed = reader.ReadInt(); Unknown = reader.ReadInt(); Gamemode = reader.ReadInt(); EntityID = reader.ReadInt(); X = reader.ReadFloat(); Y = reader.ReadFloat(); Z = reader.ReadFloat(); return(this); }
public IPacketWithSize ReadPacket(IMinecraftDataReader reader) { LevelSeed = reader.ReadInt(); Unknown = reader.ReadInt(); Gamemode = reader.ReadInt(); EntityID = reader.ReadInt(); X = reader.ReadFloat(); Y = reader.ReadFloat(); Z = reader.ReadFloat(); return this; }
public IPacket ReadPacket(IMinecraftDataReader reader) { Target = reader.ReadVarInt(); Type = (UseEntity) reader.ReadVarInt(); if (Type == UseEntity.INTERACT_AT) { TargetX = reader.ReadFloat(); TargetY = reader.ReadFloat(); TargetZ = reader.ReadFloat(); } return this; }
public IPacket ReadPacket(IMinecraftDataReader reader) { Target = reader.ReadVarInt(); Type = (UseEntity) reader.ReadVarInt(); if (Type == UseEntity.INTERACT_AT) { TargetX = reader.ReadFloat(); TargetY = reader.ReadFloat(); TargetZ = reader.ReadFloat(); } return this; }
public IPacket ReadPacket(IMinecraftDataReader reader) { Reason = (GameStateReason) reader.ReadByte(); Value = reader.ReadFloat(); return this; }
public IPacket ReadPacket(IMinecraftDataReader reader) { Reason = (GameStateReason)reader.ReadByte(); Value = reader.ReadFloat(); return(this); }
public IPacket ReadPacket(IMinecraftDataReader reader) { ExperienceBar = reader.ReadFloat(); Level = reader.ReadVarInt(); TotalExperience = reader.ReadVarInt(); return this; }
public IPacket ReadPacket(IMinecraftDataReader reader) { ExperienceBar = reader.ReadFloat(); Level = reader.ReadVarInt(); TotalExperience = reader.ReadVarInt(); return(this); }
public IPacket ReadPacket(IMinecraftDataReader reader) { ParticleID = (Particle) reader.ReadInt(); LongDistance = reader.ReadBoolean(); X = reader.ReadFloat(); Y = reader.ReadFloat(); Z = reader.ReadFloat(); OffsetX = reader.ReadFloat(); OffsetY = reader.ReadFloat(); OffsetZ = reader.ReadFloat(); ParticleData = reader.ReadFloat(); NumberOfParticles = reader.ReadInt(); switch (ParticleID) { case Particle.ITEM_CRACK: case Particle.BLOCK_CRACK: //case Particle.BLOCK_DUST: Data = reader.ReadVarIntArray(2); break; default: Data = reader.ReadVarIntArray(0); break; } return this; }
public IPacket ReadPacket(IMinecraftDataReader reader) { ParticleID = (Particle)reader.ReadInt(); LongDistance = reader.ReadBoolean(); X = reader.ReadFloat(); Y = reader.ReadFloat(); Z = reader.ReadFloat(); OffsetX = reader.ReadFloat(); OffsetY = reader.ReadFloat(); OffsetZ = reader.ReadFloat(); ParticleData = reader.ReadFloat(); NumberOfParticles = reader.ReadInt(); switch (ParticleID) { case Particle.ITEM_CRACK: case Particle.BLOCK_CRACK: //case Particle.BLOCK_DUST: Data = reader.ReadVarIntArray(2); break; default: Data = reader.ReadVarIntArray(0); break; } return(this); }
public IPacket ReadPacket(IMinecraftDataReader reader) { SoundName = reader.ReadString(); Coordinates = Position.FromReaderInt(reader); Volume = reader.ReadFloat(); Pitch = reader.ReadByte(); return this; }
public IPacket ReadPacket(IMinecraftDataReader reader) { SoundName = reader.ReadString(); Coordinates = Position.FromReaderInt(reader); Volume = reader.ReadFloat(); Pitch = reader.ReadByte(); return(this); }
public IPacket ReadPacket(IMinecraftDataReader reader) { X = reader.ReadFloat(); Y = reader.ReadFloat(); Z = reader.ReadFloat(); Radius = reader.ReadFloat(); RecordCount = reader.ReadInt(); Records = reader.ReadByteArray(3 * RecordCount); PlayerMotionX = reader.ReadFloat(); PlayerMotionY = reader.ReadFloat(); PlayerMotionZ = reader.ReadFloat(); return(this); }
public IPacket ReadPacket(IMinecraftDataReader reader) { X = reader.ReadFloat(); Y = reader.ReadFloat(); Z = reader.ReadFloat(); Radius = reader.ReadFloat(); RecordCount = reader.ReadInt(); Records = reader.ReadByteArray(3 * RecordCount); PlayerMotionX = reader.ReadFloat(); PlayerMotionY = reader.ReadFloat(); PlayerMotionZ = reader.ReadFloat(); return this; }
public override void FromReader(IMinecraftDataReader reader) { Value = reader.ReadFloat(); }
public override void FromReader(IMinecraftDataReader reader) { Value = reader.ReadFloat(); }