Ejemplo n.º 1
0
 /// <summary>
 /// Applies balance to target if this is active.
 /// </summary>
 public void ForceApplyBalance()
 {
     if (_accessor != null)
     {
         _accessor.Set(_target, _balance);
     }
 }
Ejemplo n.º 2
0
 /// <summary>
 /// Sets the value. Triggers the <see cref="ReceivedValue"/> event.
 /// </summary>
 /// <param name="value">The value.</param>
 public void SetValue(T value)
 {
     _memberAccessor.Set(N.O, value);
     if (ReceivedValue != null)
     {
         ReceivedValue(this, null);
     }
 }
        public void Set(object target, object value)
        {
            //_pimp.Set(_chain.Get(target), value);

            var obj = _chain.Get(target); //get the value we modify

            _pimp.Set(obj, value);        //modify the value
            _chain.Set(target, obj);      //set it back to the target, this is so structs write correctly
        }
Ejemplo n.º 4
0
        public void SetValue(object value)
        {
Restart:
            switch (_status)
            {
            case MemberStatus.Unknown:
                this.InitAccessor();
                goto Restart;

            case MemberStatus.Primitive:
                _accessor.Set(_target, ConvertUtil.ToPrim(value, _memberType));
                break;

            case MemberStatus.Complex:
                _accessor.Set(_target, value);
                break;
            }
        }
Ejemplo n.º 5
0
 public void Set(object target, object value)
 {
     if (_alternate != null)
     {
         _alternate.Set(target, value);
     }
     else
     {
         _setter(target as Transform, value);
     }
 }
Ejemplo n.º 6
0
        public sealed override void Update(object targ, float dt, float t)
        {
            var value = GetValueAt(dt, t);

            if (_accessor == null)
            {
                System.Type memberType;
                _accessor = MemberCurve.GetAccessor(targ, _memberName, out memberType);
            }
            _accessor.Set(targ, value);
        }
Ejemplo n.º 7
0
 public void Set(object target, object value)
 {
     _pimp.Set(_chain.Get(target), value);
 }
Ejemplo n.º 8
0
        void SetUndefinedValue(object p_value)
        {
            if (_useSpeedTransformAccessors)
            {
                // Use specific accessors
                // Required for internal functions that use SetValue with untyped _startVal variable
                if (_setTransformVector3 != null)
                {
                    _setTransformVector3((Vector3)p_value);
                }
                else
                {
                    _setTransformQuaternion((Quaternion)p_value);
                }
            }
            else
            {
#if MICRO
                if (propInfo != null)
                {
                    try
                    {
                        propInfo.SetValue(tweenObj.target, p_value, null);
                    }
                    catch (InvalidCastException)
                    {
                        // This happens only if a float is being assigned to an int.
                        propInfo.SetValue(tweenObj.target, (int)Math.Floor((double)(float)p_value), null);
                    }
                    catch (ArgumentException)
                    {
                        // This happens only on iOS if a float is being assigned to an int.
                        propInfo.SetValue(tweenObj.target, (int)Math.Floor((double)(float)p_value), null);
                    }
                }
                else
                {
                    try
                    {
                        fieldInfo.SetValue(tweenObj.target, p_value);
                    }
                    catch (InvalidCastException)
                    {
                        // This happens only if a float is being assigned to an int.
                        fieldInfo.SetValue(tweenObj.target, (int)Math.Floor((double)(float)p_value));
                    }
                    catch (ArgumentException)
                    {
                        // This happens only on iOS if a float is being assigned to an int.
                        fieldInfo.SetValue(tweenObj.target, (int)Math.Floor((double)(float)p_value));
                    }
                }
#else
                if (HOTween.isIOS)
                {
                    if (propInfo != null)
                    {
                        try {
                            propInfo.SetValue(tweenObj.target, p_value, null);
                        } catch (InvalidCastException) {
                            // This happens only if a float is being assigned to an int.
                            propInfo.SetValue(tweenObj.target, (int)Math.Floor((double)(float)p_value), null);
                        } catch (ArgumentException) {
                            // This happens only on iOS if a float is being assigned to an int.
                            propInfo.SetValue(tweenObj.target, (int)Math.Floor((double)(float)p_value), null);
                        }
                    }
                    else
                    {
                        try {
                            fieldInfo.SetValue(tweenObj.target, p_value);
                        } catch (InvalidCastException) {
                            // This happens only if a float is being assigned to an int.
                            fieldInfo.SetValue(tweenObj.target, (int)Math.Floor((double)(float)p_value));
                        } catch (ArgumentException) {
                            // This happens only on iOS if a float is being assigned to an int.
                            fieldInfo.SetValue(tweenObj.target, (int)Math.Floor((double)(float)p_value));
                        }
                    }
                }
                else
                {
                    try {
                        valAccessor.Set(tweenObj.target, p_value);
                    } catch (InvalidCastException) {
                        // This happens only if a float is being assigned to an int.
                        valAccessor.Set(tweenObj.target, (int)Math.Floor((double)(float)p_value)); // OPTIMIZE store if it's int prior to this, so valAccessor doesn't even have to run to catch the error?
                    } catch (ArgumentException) {
                        // This happens only on iOS if a float is being assigned to an int, but is also here just to be sure.
                        valAccessor.Set(tweenObj.target, (int)Math.Floor((double)(float)p_value));
                    }
                }
#endif
            }
        }
Ejemplo n.º 9
0
    /// <summary>
    /// Sets the value of the controlled property.
    /// Some plugins (like PlugSetColor or PlugQuaterion) might override this to get values from different properties.
    /// </summary>
    /// <param name="p_value">
    /// The new value.
    /// </param>
    protected virtual void SetValue(object p_value)
    {
#if MICRO
        if (propInfo != null)
        {
            try
            {
                propInfo.SetValue(tweenObj.target, p_value, null);
            }
            catch (InvalidCastException)
            {
                // This happens only if a float is being assigned to an int.
                propInfo.SetValue(tweenObj.target, (int)Math.Floor((double)(float)p_value), null);
            }
            catch (ArgumentException)
            {
                // This happens only on iOS if a float is being assigned to an int.
                propInfo.SetValue(tweenObj.target, (int)Math.Floor((double)(float)p_value), null);
            }
        }
        else
        {
            try
            {
                fieldInfo.SetValue(tweenObj.target, p_value);
            }
            catch (InvalidCastException)
            {
                // This happens only if a float is being assigned to an int.
                fieldInfo.SetValue(tweenObj.target, (int)Math.Floor((double)(float)p_value));
            }
            catch (ArgumentException)
            {
                // This happens only on iOS if a float is being assigned to an int.
                fieldInfo.SetValue(tweenObj.target, (int)Math.Floor((double)(float)p_value));
            }
        }
#else
        if (HOTween.isIOS)
        {
            if (propInfo != null)
            {
                try {
                    propInfo.SetValue(tweenObj.target, p_value, null);
                } catch (InvalidCastException) {
                    // This happens only if a float is being assigned to an int.
                    propInfo.SetValue(tweenObj.target, (int)Math.Floor((double)(float)p_value), null);
                } catch (ArgumentException) {
                    // This happens only on iOS if a float is being assigned to an int.
                    propInfo.SetValue(tweenObj.target, (int)Math.Floor((double)(float)p_value), null);
                }
            }
            else
            {
                try {
                    fieldInfo.SetValue(tweenObj.target, p_value);
                } catch (InvalidCastException) {
                    // This happens only if a float is being assigned to an int.
                    fieldInfo.SetValue(tweenObj.target, (int)Math.Floor((double)(float)p_value));
                } catch (ArgumentException) {
                    // This happens only on iOS if a float is being assigned to an int.
                    fieldInfo.SetValue(tweenObj.target, (int)Math.Floor((double)(float)p_value));
                }
            }
        }
        else
        {
            try {
                valAccessor.Set(tweenObj.target, p_value);
            } catch (InvalidCastException) {
                // This happens only if a float is being assigned to an int.
                valAccessor.Set(tweenObj.target, (int)Math.Floor((double)(float)p_value));                                                   // OPTIMIZE store if it's int prior to this, so valAccessor doesn't even have to run to catch the error?
            } catch (ArgumentException) {
                // This happens only on iOS if a float is being assigned to an int, but is also here just to be sure.
                valAccessor.Set(tweenObj.target, (int)Math.Floor((double)(float)p_value));
            }
        }
                                #endif
    }