Ejemplo n.º 1
0
        protected void BeginTest(string mapName, int playersCount)
        {
            m_abilities = new Dictionary <int, VoxelAbilities[]>();
            m_players   = new Guid[playersCount];
            for (int i = 0; i < m_players.Length; ++i)
            {
                m_players[i] = Guid.NewGuid();
                m_abilities.Add(i, CreateTemporaryAbilies());
            }

            string dataPath = Application.streamingAssetsPath + "/Maps/";
            string filePath = dataPath + mapName;

            m_replay = MatchFactory.CreateReplayRecorder();

            Dictionary <int, VoxelAbilities>[] allAbilities = new Dictionary <int, VoxelAbilities> [m_players.Length];
            for (int i = 0; i < m_players.Length; ++i)
            {
                allAbilities[i] = m_abilities[i].ToDictionary(a => a.Type);
            }

            MapData mapData = m_protobufSerializer.Deserialize <MapData>(File.ReadAllBytes(filePath));

            m_map    = m_protobufSerializer.Deserialize <MapRoot>(mapData.Bytes);
            m_engine = MatchFactory.CreateMatchEngine(m_map, playersCount);
            for (int i = 0; i < m_players.Length; ++i)
            {
                m_engine.RegisterPlayer(m_players[i], i, allAbilities);
            }
            m_engine.CompletePlayerRegistration();
        }
Ejemplo n.º 2
0
 public MatchService(IMatchmakingService matchmakingService, IMatchEngine matchEngine, IMatchRepository matchRepository, IBus bus)
 {
     _matchmakingService = matchmakingService;
     _matchEngine        = matchEngine;
     _matchRepository    = matchRepository;
     _bus = bus;
 }
Ejemplo n.º 3
0
        public static IMatchUnitController CreateUnitController(IMatchEngine engine, Coordinate coordinate, int type, int playerIndex, Dictionary <int, VoxelAbilities>[] allAbilities)
        {
            IVoxelDataController dataController = CreateVoxelDataController(engine.Map, coordinate, type, playerIndex, allAbilities);

            if (type == (int)KnownVoxelTypes.Eater)
            {
                return(new VoxelActorUnitController(dataController, engine));
            }
            else if (type == (int)KnownVoxelTypes.Bomb)
            {
                return(new VoxelBombUnitController(dataController, engine));
            }
            else if (type == (int)KnownVoxelTypes.Spawner)
            {
                return(new SpawnerUnitController(dataController));
            }
            else if ((type & (int)KnownVoxelTypes.Preview) != 0)
            {
                return(new PreviewUnitController(dataController));
            }
            else
            {
                throw new System.NotSupportedException(string.Format("Type {0} is not supported", type));
            }
        }
        public MatchPlayerController(IMatchEngine engine, int playerIndex, Dictionary <int, VoxelAbilities>[] allAbilities)
        {
            m_playerIndex  = playerIndex;
            m_engine       = engine;
            m_allAbilities = allAbilities;

            m_engine.Map.Root.ForEach(cell =>
            {
                cell.ForEach(voxelData =>
                {
                    int owner = voxelData.Owner;
                    if (owner == m_playerIndex)
                    {
                        if (VoxelData.IsUnit(voxelData.Type))
                        {
                            Coordinate coordinate = new Coordinate(cell, voxelData);
                            CreateUnitController(voxelData, coordinate);
                        }
                        else
                        {
                            if (!voxelData.IsNeutral)
                            {
                                CreateAsset(voxelData, cell);
                            }
                        }
                    }
                });
            });

            m_units         = m_idToUnit.Values.ToArray();
            m_commandBuffer = new CommandsArray(new Cmd[m_idToUnit.Count]);
        }
Ejemplo n.º 5
0
 public BotControlManager(ITimeService time, IMatchEngine engine, Player[] players, Guid[] clientIds)
 {
     m_engine    = engine;
     m_time      = time;
     m_players   = players;
     m_clientIds = clientIds;
 }
Ejemplo n.º 6
0
 public virtual void Tick(IMatchEngine engine, long tick)
 {
     while (m_ticks.Count > 0 && m_ticks.Peek() == tick)
     {
         Cmd cmd         = m_commands.Dequeue();
         int playerIndex = m_playerIndices.Dequeue();
         m_ticks.Dequeue();
         engine.Submit(playerIndex, cmd);
     }
 }
Ejemplo n.º 7
0
        public void Destroy()
        {
            enabled = false;

            int index = m_room.Players.IndexOf(m_neutralPlayer.Id);

            if (index >= 0)
            {
                m_room.Players.RemoveAt(index);
                m_clientIds.RemoveAt(index);
            }

            if (m_engine != null)
            {
                m_engine.OnSubmitted -= OnEngineCommandSubmitted;
                MatchFactory.DestroyMatchEngine(m_engine);
                m_engine = null;
            }
        }
Ejemplo n.º 8
0
 public static IMatchPlayerController CreatePlayerController(IMatchEngine engine, int playerIndex, Dictionary <int, VoxelAbilities>[] allAbilities)
 {
     return(new MatchPlayerController(engine, playerIndex, allAbilities));
 }
Ejemplo n.º 9
0
 public static void DestroyMatchEngine(IMatchEngine engine)
 {
     engine.Destroy();
 }
Ejemplo n.º 10
0
        private void InitEngine(Guid clientId, ServerEventHandler callback)
        {
            if (m_engine != null)
            {
                MatchFactory.DestroyMatchEngine(m_engine);
            }

            m_engine = null;

            DownloadMapData(m_room.MapInfo.Id, (error, mapData) =>
            {
                if (HasError(error))
                {
                    if (callback != null)
                    {
                        callback(error);
                    }
                }
                else
                {
                    m_job.Submit(() =>
                    {
                        ProtobufSerializer serializer = null;
                        MapRoot mapRoot = null;
                        try
                        {
                            var pool = Dependencies.Serializer;
                            if (pool != null)
                            {
                                serializer = pool.Acquire();
                                mapRoot    = serializer.Deserialize <MapRoot>(mapData.Bytes);
                            }
                        }
                        finally
                        {
                            if (serializer != null)
                            {
                                var pool = Dependencies.Serializer;
                                if (pool != null)
                                {
                                    pool.Release(serializer);
                                }
                            }
                        }

                        return(mapRoot);
                    },
                                 result =>
                    {
                        MapRoot mapRoot = (MapRoot)result;

                        IMatchEngine engine = MatchFactory.CreateMatchEngine(mapRoot, m_room.Players.Count);

                        Dictionary <int, VoxelAbilities>[] allAbilities = new Dictionary <int, VoxelAbilities> [m_room.Players.Count];
                        for (int i = 0; i < m_room.Players.Count; ++i)
                        {
                            allAbilities[i] = m_abilities[m_room.Players[i]].ToDictionary(a => a.Type);
                        }

                        if (m_replay == null)
                        {
                            m_replay = MatchFactory.CreateReplayRecorder();
                        }

                        //Zero is neutral
                        for (int i = 0; i < m_room.Players.Count; ++i)
                        {
                            Guid playerGuid = m_room.Players[i];
                            engine.RegisterPlayer(m_room.Players[i], i, allAbilities);
                        }
                        engine.CompletePlayerRegistration();

                        m_prevTickTime = Time.realtimeSinceStartup;
                        m_engine       = engine;

                        if (callback != null)
                        {
                            callback(error);
                        }

                        m_pingTimer.Ping(clientId);

                        if (Ping != null)
                        {
                            Ping(new Error(StatusCode.OK), new RTTInfo());
                        }
                    });
                }
            });
        }
Ejemplo n.º 11
0
        private void InitEngine(ServerEventHandler callback)
        {
            m_initializationStarted = true;
            DownloadMapData((Error error, MapData mapData) =>
            {
                m_initializationStarted = false;
                if (HasError(error))
                {
                    if (callback != null)
                    {
                        callback(error);
                    }
                }
                else
                {
                    MapRoot mapRoot     = m_serializer.Deserialize <MapRoot>(mapData.Bytes);
                    IMatchEngine engine = MatchFactory.CreateMatchEngine(mapRoot, m_room.Players.Count);

                    Dictionary <int, VoxelAbilities>[] allAbilities = new Dictionary <int, VoxelAbilities> [m_room.Players.Count];
                    for (int i = 0; i < m_room.Players.Count; ++i)
                    {
                        allAbilities[i] = m_abilities[m_room.Players[i]].ToDictionary(a => a.Type);
                    }

                    if (m_replay == null)
                    {
                        m_replay = MatchFactory.CreateReplayRecorder();
                    }

                    //Zero is neutral
                    for (int i = 0; i < m_room.Players.Count; ++i)
                    {
                        Guid playerGuid = m_room.Players[i];
                        engine.RegisterPlayer(m_room.Players[i], i, allAbilities);
                    }
                    engine.CompletePlayerRegistration();

                    if (m_engine != null)
                    {
                        m_engine.OnSubmitted -= OnEngineCommandSubmitted;
                    }

                    m_engine              = engine;
                    m_engine.OnSubmitted += OnEngineCommandSubmitted;

                    if (callback != null)
                    {
                        callback(error);
                    }

                    if (m_room.Mode != GameMode.Replay)
                    {
                        m_pingTimer.PingAll();

                        if (Ping != null)
                        {
                            m_pingArgs.Arg    = new RTTInfo();
                            m_pingArgs.Except = Guid.Empty;
                            Ping(new Error(StatusCode.OK), m_pingArgs);
                        }
                    }
                    else
                    {
                        OnPingPongCompleted(new Error(StatusCode.OK), m_room.CreatorClientId);
                    }
                }
            });
        }
Ejemplo n.º 12
0
 public VoxelBombUnitController(IVoxelDataController dataController, IMatchEngine engine)
     : base(dataController, engine)
 {
 }
Ejemplo n.º 13
0
 public VoxelActorUnitController(IVoxelDataController dataController, IMatchEngine engine)
     : base(dataController)
 {
     m_engine     = engine;
     m_pathFinder = m_engine.GetPathFinder(dataController.PlayerIndex);
 }
Ejemplo n.º 14
0
 public ImageMatchProvider(IMatchEngine <IImageData, ImageMatch> matchEngine)
 {
     _matchEngine = matchEngine;
 }
Ejemplo n.º 15
0
 public override void Tick(IMatchEngine engine, long tick)
 {
 }