Ejemplo n.º 1
0
        public void Build(IMap<float> heightMap)
        {
            if (level == 0)
            {
                // a leaf node.
                int limitX = Math.Min(heightMap.Width, x + size + 1);
                int limitY = Math.Min(heightMap.Height, y + size + 1);
                heightMap.MinMax(x, y, limitX - x, limitY - y, out minHeight, out maxHeight);
            }
            else
            {
                childTopLeft.Build(heightMap);
                minHeight = childTopLeft.minHeight;
                maxHeight = childTopLeft.maxHeight;

                if (childTopRight != null)
                {
                    childTopRight.Build(heightMap);
                    minHeight = MathHelper.Min(minHeight, childTopRight.minHeight);
                    maxHeight = MathHelper.Max(maxHeight, childTopRight.maxHeight);
                }

                if (childBottomLeft != null)
                {
                    childBottomLeft.Build(heightMap);
                    minHeight = MathHelper.Min(minHeight, childBottomLeft.minHeight);
                    maxHeight = MathHelper.Max(maxHeight, childBottomLeft.maxHeight);
                }

                if (childBottomRight != null)
                {
                    childBottomRight.Build(heightMap);
                    minHeight = MathHelper.Min(minHeight, childBottomRight.minHeight);
                    maxHeight = MathHelper.Max(maxHeight, childBottomRight.maxHeight);
                }
            }
        }