Ejemplo n.º 1
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 public GamesController(
     IGetGameStateRequestHandler getGameStateRequestHandler,
     IGetVisibleGameTableRequestHandler getVisibleGameTableRequestHandler,
     IGetPlayerMarksRequestHandler getPlayerMarksRequestHandler,
     IMakeMoveCommandHandler makeMoveCommandHandler,
     IJoinGameCommandHandler joinGameCommandHandler,
     IMarkFieldCommandHandler markFieldCommandHandler,
     INewGameCommandHandler newGameCommandHandler)
 {
     _getGameStateRequestHandler        = getGameStateRequestHandler ?? throw new ArgumentNullException(nameof(getGameStateRequestHandler));
     _getVisibleGameTableRequestHandler = getVisibleGameTableRequestHandler ?? throw new ArgumentNullException(nameof(getVisibleGameTableRequestHandler));
     _getPlayerMarksRequestHandler      = getPlayerMarksRequestHandler ?? throw new ArgumentNullException(nameof(getPlayerMarksRequestHandler));
     _makeMoveCommandHandler            = makeMoveCommandHandler ?? throw new ArgumentNullException(nameof(makeMoveCommandHandler));
     _joinGameCommandHandler            = joinGameCommandHandler ?? throw new ArgumentNullException(nameof(joinGameCommandHandler));
     _markFieldCommandHandler           = markFieldCommandHandler ?? throw new ArgumentNullException(nameof(markFieldCommandHandler));
     _newGameCommandHandler             = newGameCommandHandler ?? throw new ArgumentNullException(nameof(newGameCommandHandler));
 }
Ejemplo n.º 2
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 public ChessController(IStartGameCommandHandler startGameCommandHandler,
                        IMakeMoveCommandHandler makeMoveCommandHandler)
 {
     _startGameCommandHandler = startGameCommandHandler;
     _makeMoveCommandHandler  = makeMoveCommandHandler;
 }