Ejemplo n.º 1
0
        private void CompleteInteraction()
        {
            locationManager.IncreaseProgress(dialogueData);
            objectiveManager.CompleteTask(task);
            if (hideOnComplete)
            {
                gameObject.SetActive(false);
            }


            runningDialogue = false;

            // since player could interact, assume can still interact
            InRange(InteractableState.Enabled);
        }