Ejemplo n.º 1
0
 public static ILocEntryResult EnterLoc(this ILoc loc, Player player)
 {
     if (loc is EntranceLoc entrance)
     {
         return(new OkResult());
     }
     else if (loc is ExitLoc exit)
     {
         return(new ChoiceRequiredResult(
                    "After you entered the room, you see a giant dragon sitting on a no less giant chest. What will you do?",
                    new ChoiceOption("Rush at him (-5 health)", new OkResult(-5, 0)),
                    new ChoiceOption("Cast a fireball (-3 mana)", new OkResult(0, -3), player.Mana >= 3)
                    ));
     }
     else if (loc is MonsterLoc monster)
     {
         return(new OkResult(-2, 0, "Something massive jumps on you and you fall down. Your body is damaged, but your knife strikes immediately. Cave wolf is dead."));
     }
     else if (loc is CampLoc camp)
     {
         return(new ChoiceRequiredResult(
                    "You take a slow look at the place you just appeared in. Finally you drop your weapon down and decide to take a break. How do you decide to relax?",
                    new ChoiceOption("Sleep (+1 health)", new OkResult(1, 0)),
                    new ChoiceOption("Meditate (+1 mana)", new OkResult(0, 1))));
     }
     else
     {
         throw new NotImplementedException(loc.GetType().ToString());
     }
 }
Ejemplo n.º 2
0
 private LocView GetLocViewPrefab(ILoc loc)
 {
     if (loc is EntranceLoc)
     {
         return(entrancePrefab);
     }
     else if (loc is ExitLoc)
     {
         return(exitPrefab);
     }
     else if (loc is MonsterLoc)
     {
         return(monsterPrefab);
     }
     else if (loc is CampLoc)
     {
         return(campPrefab);
     }
     else
     {
         throw new NotImplementedException(loc.GetType().Name);
     }
 }