Ejemplo n.º 1
0
        private bool runRandomSimulation(MctsNode node, Player invokingPlayer)
        {
            var board = (CheckerBoard)node.Board.Clone();
            int turns = 0;

            while (board.GetGameStatus() == GameStatuses.Running && turns < MAX_DEPTH)
            {
                var availableMoves = getAvailableMoves(board, board.NextPlayer);
                if (availableMoves != null && availableMoves.Count() > 0)
                {
                    var randomMove = listHelper.Random(availableMoves);
                    board.MakeMove(randomMove, board.NextPlayer);
                }

                turns++;
            }

            if (board.GetGameStatus() != GameStatuses.Running && board.NextPlayer == invokingPlayer)
            {
                return(true);
            }
            else
            {
                return(false);
            }
        }
Ejemplo n.º 2
0
        private double runRandomSimulation(MctsNode node, Player invokingPlayer)
        {
            var board = (CheckerBoard)node.Board.Clone();
            int turns = 0;

            while (board.GetGameStatus() == GameStatuses.Running && turns < MAX_TURNS)
            {
                var availableMoves = getAvailableMoves(board, board.NextPlayer);
                if (availableMoves != null && availableMoves.Count() > 0)
                {
                    var randomMove = listHelper.Random(availableMoves);
                    board.MakeMove(randomMove, board.NextPlayer);
                }

                turns++;
            }

            if (board.GetGameStatus() != GameStatuses.Running && board.NextPlayer == invokingPlayer)
            {
                //Debug.WriteLine($"Finished in turns {turns}");
                var res = (MAX_TURNS - turns) / ((double)MAX_TURNS / 2d);
                return(res);
            }
            else
            {
                return(-1d);
            }
        }