Ejemplo n.º 1
0
 protected virtual void SetupStagingArea()
 {
     Directory.CreateDirectory(this.DataFolder);
     this.CopyNativePlugins();
     this.CopyVirtualRealityDependencies();
     PostprocessBuildPlayer.InstallStreamingAssets(this.DataFolder);
     if (this.UseIl2Cpp)
     {
         this.CopyVariationFolderIntoStagingArea();
         string str1 = this.StagingArea + "/Data";
         string destinationFolder = this.DataFolder + "/Managed";
         string str2 = destinationFolder + "/Resources";
         string str3 = destinationFolder + "/Metadata";
         IL2CPPUtils.RunIl2Cpp(str1, this.GetPlatformProvider(this.m_PostProcessArgs.target), (System.Action <string>)(s => {}), this.m_PostProcessArgs.usedClassRegistry, this.Development);
         FileUtil.CreateOrCleanDirectory(str2);
         IL2CPPUtils.CopyEmbeddedResourceFiles(str1, str2);
         FileUtil.CreateOrCleanDirectory(str3);
         IL2CPPUtils.CopyMetadataFiles(str1, str3);
         IL2CPPUtils.CopySymmapFile(str1 + "/Native", destinationFolder);
     }
     if (this.InstallingIntoBuildsFolder)
     {
         this.CopyDataForBuildsFolder();
     }
     else
     {
         if (!this.UseIl2Cpp)
         {
             this.CopyVariationFolderIntoStagingArea();
         }
         this.RenameFilesInStagingArea();
     }
 }
Ejemplo n.º 2
0
 protected virtual void SetupStagingArea()
 {
     Directory.CreateDirectory(this.DataFolder);
     this.CopyNativePlugins();
     this.CopyVirtualRealityDependencies();
     PostprocessBuildPlayer.InstallStreamingAssets(this.DataFolder);
     if (this.UseIl2Cpp)
     {
         this.CopyVariationFolderIntoStagingArea();
         string text  = this.StagingArea + "/Data";
         string text2 = this.DataFolder + "/Managed";
         string text3 = text2 + "/Resources";
         string text4 = text2 + "/Metadata";
         IL2CPPUtils.RunIl2Cpp(text, this.GetPlatformProvider(this.m_PostProcessArgs.target), delegate(string s)
         {
         }, this.m_PostProcessArgs.usedClassRegistry, this.Development);
         FileUtil.CreateOrCleanDirectory(text3);
         IL2CPPUtils.CopyEmbeddedResourceFiles(text, text3);
         FileUtil.CreateOrCleanDirectory(text4);
         IL2CPPUtils.CopyMetadataFiles(text, text4);
         IL2CPPUtils.CopySymmapFile(text + "/Native", text2);
     }
     if (this.InstallingIntoBuildsFolder)
     {
         this.CopyDataForBuildsFolder();
         return;
     }
     if (!this.UseIl2Cpp)
     {
         this.CopyVariationFolderIntoStagingArea();
     }
     this.RenameFilesInStagingArea();
 }
Ejemplo n.º 3
0
    private void SetupStagingArea(BuildPostProcessArgs args, HashSet <string> filesToNotOverwrite)
    {
        List <string> cppPlugins;

        if (GetCreateSolution(args) && (args.target == BuildTarget.StandaloneWindows || args.target == BuildTarget.StandaloneWindows64))
        {
            // For Windows Standalone player solution build, we want to copy plugins for all architectures as
            // the ultimate CPU architecture choice can be made from Visual Studio
            CopyNativePlugins(args, BuildTarget.StandaloneWindows, out cppPlugins);
            CopyNativePlugins(args, BuildTarget.StandaloneWindows64, out cppPlugins);
        }
        else
        {
            CopyNativePlugins(args, args.target, out cppPlugins);
        }

        CreateApplicationData(args);

        PostprocessBuildPlayer.InstallStreamingAssets(args.stagingAreaData, args.report);

        if (GetInstallingIntoBuildsFolder(args))
        {
            CopyDataForBuildsFolder(args);
        }
        else
        {
            CopyVariationFolderIntoStagingArea(args, filesToNotOverwrite);

            if (UseIl2Cpp)
            {
                var il2cppPlatformProvider = GetPlatformProvider(args);
                IL2CPPUtils.RunIl2Cpp(args.stagingAreaData, il2cppPlatformProvider, (cppOutputDir) => CopyCppPlugins(args, cppOutputDir, cppPlugins), args.usedClassRegistry);

                if (GetCreateSolution(args))
                {
                    ProcessIl2CppOutputForSolution(args, il2cppPlatformProvider, cppPlugins);
                }
                else
                {
                    ProcessIl2CppOutputForBinary(args);
                }
            }
            else
            {
                var buildTargetGroup      = BuildPipeline.GetBuildTargetGroup(args.target);
                var managedStrippingLevel = PlayerSettings.GetManagedStrippingLevel(buildTargetGroup);
                AssemblyStripper.StripForMonoBackend(args.target, args.usedClassRegistry, managedStrippingLevel, args.report);
            }

            RenameFilesInStagingArea(args);
        }
    }
Ejemplo n.º 4
0
 public void Execute(PostProcessorContext context)
 {
     if (((ScriptingImplementation)context.Get <ScriptingImplementation>("ScriptingBackend")) == ScriptingImplementation.IL2CPP)
     {
         if (this.OnProgress != null)
         {
             this.OnProgress(this, "Generating native assemblies");
         }
         BuildTarget target          = context.Get <BuildTarget>("BuildTarget");
         string      str             = context.Get <string>("StagingArea");
         string[]    components      = new string[] { str, "assets", "bin", "Data" };
         string      stagingAreaData = Paths.Combine(components);
         string[]    textArray2      = new string[] { BuildPipeline.GetBuildToolsDirectory(target), "AndroidNativeLink.xml" };
         string[]    textArray3      = new string[] { stagingAreaData, "platform_native_link.xml" };
         FileUtil.CopyFileOrDirectory(Paths.Combine(textArray2), Paths.Combine(textArray3));
         AndroidTargetDevice     device     = context.Get <AndroidTargetDevice>("TargetDevice");
         AndroidTargetDeviceType deviceType = new AndroidTargetDeviceARMv7();
         if (device == AndroidTargetDevice.x86)
         {
             deviceType = new AndroidTargetDevicex86();
         }
         if (this.OnProgress != null)
         {
             this.OnProgress(this, "Compiling native assemblies for " + deviceType.Architecture);
         }
         string tempFolder         = Path.Combine(str, "Il2Cpp");
         bool   isDevelopmentBuild = context.Get <bool>("DevelopmentPlayer");
         RuntimeClassRegistry          runtimeClassRegistry = context.Get <RuntimeClassRegistry>("UsedClassRegistry");
         AndroidIl2CppPlatformProvider platformProvider     = new AndroidIl2CppPlatformProvider(target, deviceType, isDevelopmentBuild);
         IL2CPPUtils.RunIl2Cpp(tempFolder, stagingAreaData, platformProvider, null, runtimeClassRegistry, isDevelopmentBuild);
         AndroidTargetDeviceType type2 = null;
         if (device == AndroidTargetDevice.FAT)
         {
             type2 = new AndroidTargetDevicex86();
             if (this.OnProgress != null)
             {
                 this.OnProgress(this, "Compiling native assemblies for " + type2.Architecture);
             }
             platformProvider = new AndroidIl2CppPlatformProvider(target, type2, isDevelopmentBuild);
             IL2CPPUtils.RunCompileAndLink(tempFolder, stagingAreaData, platformProvider, null, runtimeClassRegistry, false);
         }
         this.FinalizeAndCleanup(str, stagingAreaData, tempFolder);
         this.CopySymbolMap(str, stagingAreaData, deviceType);
         if (type2 != null)
         {
             this.CopySymbolMap(str, stagingAreaData, type2);
         }
     }
 }
Ejemplo n.º 5
0
    private void SetupStagingArea(BuildPostProcessArgs args, HashSet <string> filesToNotOverwrite)
    {
        List <string> cppPlugins;

        CopyNativePlugins(args, out cppPlugins);

        CreateApplicationData(args);

        PostprocessBuildPlayer.InstallStreamingAssets(args.stagingAreaData, args.report);

        if (GetInstallingIntoBuildsFolder(args))
        {
            CopyDataForBuildsFolder(args);
        }
        else
        {
            CopyVariationFolderIntoStagingArea(args);

            if (GetCreateSolution(args))
            {
                CopyPlayerSolutionIntoStagingArea(args, filesToNotOverwrite);
            }

            if (UseIl2Cpp)
            {
                var il2cppPlatformProvider = GetPlatformProvider(args);
                IL2CPPUtils.RunIl2Cpp(args.stagingAreaData, il2cppPlatformProvider, (cppOutputDir) => CopyCppPlugins(args, cppOutputDir, cppPlugins), args.usedClassRegistry);

                if (GetCreateSolution(args))
                {
                    ProcessIl2CppOutputForSolution(args, il2cppPlatformProvider, cppPlugins);
                }
                else
                {
                    ProcessIl2CppOutputForBinary(args);
                }
            }
            else
            {
                var buildTargetGroup      = BuildPipeline.GetBuildTargetGroup(args.target);
                var managedStrippingLevel = PlayerSettings.GetManagedStrippingLevel(buildTargetGroup);
                AssemblyStripper.StripForMonoBackend(args.target, args.usedClassRegistry, managedStrippingLevel, args.report);
            }

            RenameFilesInStagingArea(args);
        }
    }
Ejemplo n.º 6
0
    private void SetupStagingArea(BuildPostProcessArgs args, HashSet <string> filesToNotOverwrite)
    {
        Directory.CreateDirectory(args.stagingAreaData);

        List <string> cppPlugins;

        CopyNativePlugins(args, out cppPlugins);

        if (args.target == BuildTarget.StandaloneWindows ||
            args.target == BuildTarget.StandaloneWindows64)
        {
            CreateApplicationData(args);
        }

        PostprocessBuildPlayer.InstallStreamingAssets(args.stagingAreaData, args.report);

        if (GetInstallingIntoBuildsFolder(args))
        {
            CopyDataForBuildsFolder(args);
        }
        else
        {
            CopyVariationFolderIntoStagingArea(args);

            if (GetCreateSolution(args))
            {
                CopyPlayerSolutionIntoStagingArea(args, filesToNotOverwrite);
            }

            if (UseIl2Cpp)
            {
                var il2cppPlatformProvider = GetPlatformProvider(args);
                IL2CPPUtils.RunIl2Cpp(args.stagingAreaData, il2cppPlatformProvider, (cppOutputDir) => CopyCppPlugins(args, cppOutputDir, cppPlugins), args.usedClassRegistry);

                if (GetCreateSolution(args))
                {
                    ProcessIl2CppOutputForSolution(args, il2cppPlatformProvider, cppPlugins);
                }
                else
                {
                    ProcessIl2CppOutputForBinary(args);
                }
            }

            RenameFilesInStagingArea(args);
        }
    }
Ejemplo n.º 7
0
 protected virtual void SetupStagingArea()
 {
     Directory.CreateDirectory(this.DataFolder);
     this.CopyNativePlugins();
     if (this.m_PostProcessArgs.target == BuildTarget.StandaloneWindows || this.m_PostProcessArgs.target == BuildTarget.StandaloneWindows64)
     {
         this.CreateApplicationData();
     }
     PostprocessBuildPlayer.InstallStreamingAssets(this.DataFolder);
     if (this.UseIl2Cpp)
     {
         this.CopyVariationFolderIntoStagingArea();
         string text  = this.StagingArea + "/Data";
         string text2 = this.DataFolder + "/Managed";
         string text3 = text2 + "/Resources";
         string text4 = text2 + "/Metadata";
         IL2CPPUtils.RunIl2Cpp(text, this.GetPlatformProvider(this.m_PostProcessArgs.target), delegate(string s)
         {
         }, this.m_PostProcessArgs.usedClassRegistry, this.Development);
         FileUtil.CreateOrCleanDirectory(text3);
         IL2CPPUtils.CopyEmbeddedResourceFiles(text, text3);
         FileUtil.CreateOrCleanDirectory(text4);
         IL2CPPUtils.CopyMetadataFiles(text, text4);
         IL2CPPUtils.CopySymmapFile(text + "/Native/Data", text2);
     }
     if (this.InstallingIntoBuildsFolder)
     {
         this.CopyDataForBuildsFolder();
     }
     else
     {
         if (!this.UseIl2Cpp)
         {
             this.CopyVariationFolderIntoStagingArea();
         }
         this.RenameFilesInStagingArea();
         this.m_PostProcessArgs.report.AddFilesRecursive(this.StagingArea, "");
         this.m_PostProcessArgs.report.RelocateFiles(this.StagingArea, "");
     }
 }
 protected virtual void SetupStagingArea()
 {
     Directory.CreateDirectory(this.DataFolder);
     this.CopyNativePlugins();
     PostprocessBuildPlayer.InstallStreamingAssets(this.DataFolder);
     if (this.UseIl2Cpp)
     {
         this.CopyVariationFolderIntoStagingArea();
         IL2CPPUtils.RunIl2Cpp(this.StagingArea + "/Data", this.GetPlatformProvider(this.m_PostProcessArgs.target), delegate(string s)
         {
         }, this.m_PostProcessArgs.usedClassRegistry);
     }
     if (this.InstallingIntoBuildsFolder)
     {
         return;
     }
     if (!this.UseIl2Cpp)
     {
         this.CopyVariationFolderIntoStagingArea();
     }
     this.RenameFilesInStagingArea();
 }
    private void SetupStagingArea(BuildPostProcessArgs args)
    {
        if (UseIl2Cpp && GetCreateSolution())
        {
            throw new Exception("CreateSolution is not supported with IL2CPP build");
        }

        Directory.CreateDirectory(args.stagingAreaData);

        List <string> cppPlugins;

        CopyNativePlugins(args, out cppPlugins);

        if (args.target == BuildTarget.StandaloneWindows ||
            args.target == BuildTarget.StandaloneWindows64)
        {
            CreateApplicationData(args);
        }

        PostprocessBuildPlayer.InstallStreamingAssets(args.stagingAreaData, args.report);

        if (UseIl2Cpp)
        {
            CopyVariationFolderIntoStagingArea(args);
            IL2CPPUtils.RunIl2Cpp(args.stagingAreaData, GetPlatformProvider(args), (cppOutputDir) => CopyCppPlugins(cppOutputDir, cppPlugins), args.usedClassRegistry);

            // Move GameAssembly next to game executable
            var il2cppOutputNativeDirectory = Path.Combine(args.stagingAreaData, "Native");
            var gameAssemblyDirectory       = GetDirectoryForGameAssembly(args);
            foreach (var file in Directory.GetFiles(il2cppOutputNativeDirectory))
            {
                var fileName = Path.GetFileName(file);
                if (fileName.StartsWith("."))
                {
                    continue; // Skip files starting with ., as they weren't output by our tools and potentially belong to the OS (like .DS_Store on macOS)
                }
                FileUtil.MoveFileOrDirectory(file, Path.Combine(gameAssemblyDirectory, fileName));
            }

            if (PlaceIL2CPPSymbolMapNextToExecutable())
            {
                // Move symbol map to be next to game executable
                FileUtil.MoveFileOrDirectory(Paths.Combine(il2cppOutputNativeDirectory, "Data", "SymbolMap"), Path.Combine(args.stagingArea, "SymbolMap"));
            }

            // Move il2cpp data directory one directory up
            FileUtil.MoveFileOrDirectory(Path.Combine(il2cppOutputNativeDirectory, "Data"), Path.Combine(args.stagingAreaData, "il2cpp_data"));

            // Native directory is supposed to be empty at this point
            FileUtil.DeleteFileOrDirectory(il2cppOutputNativeDirectory);

            var dataBackupFolder = Path.Combine(args.stagingArea, GetIl2CppDataBackupFolderName(args));
            FileUtil.CreateOrCleanDirectory(dataBackupFolder);

            // Move generated C++ code out of Data directory
            FileUtil.MoveFileOrDirectory(Path.Combine(args.stagingAreaData, "il2cppOutput"), Path.Combine(dataBackupFolder, "il2cppOutput"));

            if (IL2CPPUtils.UseIl2CppCodegenWithMonoBackend(BuildPipeline.GetBuildTargetGroup(args.target)))
            {
                // Are we using IL2CPP code generation with the Mono runtime? If so, strip the assemblies so we can use them for metadata.
                StripAssembliesToLeaveOnlyMetadata(args.target, args.stagingAreaDataManaged);
            }
            else
            {
                // Otherwise, move them to temp data directory as il2cpp does not need managed assemblies to run
                FileUtil.MoveFileOrDirectory(args.stagingAreaDataManaged, Path.Combine(dataBackupFolder, "Managed"));
            }

            ProcessPlatformSpecificIL2CPPOutput(args);
        }

        if (GetInstallingIntoBuildsFolder(args))
        {
            CopyDataForBuildsFolder(args);
        }
        else
        {
            if (!UseIl2Cpp)
            {
                CopyVariationFolderIntoStagingArea(args);
            }

            if (GetCreateSolution())
            {
                CopyPlayerSolutionIntoStagingArea(args);
            }
            RenameFilesInStagingArea(args);
        }
    }
Ejemplo n.º 10
0
 private void SetupStagingArea(BuildPostProcessArgs args)
 {
     if (this.UseIl2Cpp && this.GetCreateSolution())
     {
         throw new Exception("CreateSolution is not supported with IL2CPP build");
     }
     Directory.CreateDirectory(args.stagingAreaData);
     this.CopyNativePlugins(args);
     if (args.target == BuildTarget.StandaloneWindows || args.target == BuildTarget.StandaloneWindows64)
     {
         this.CreateApplicationData(args);
     }
     PostprocessBuildPlayer.InstallStreamingAssets(args.stagingAreaData, args.report);
     if (this.UseIl2Cpp)
     {
         this.CopyVariationFolderIntoStagingArea(args);
         IL2CPPUtils.RunIl2Cpp(args.stagingAreaData, this.GetPlatformProvider(args), null, args.usedClassRegistry);
         string   text = Path.Combine(args.stagingAreaData, "Native");
         string   directoryForGameAssembly = this.GetDirectoryForGameAssembly(args);
         string[] files = Directory.GetFiles(text);
         for (int i = 0; i < files.Length; i++)
         {
             string text2    = files[i];
             string fileName = Path.GetFileName(text2);
             if (!fileName.StartsWith("."))
             {
                 FileUtil.MoveFileOrDirectory(text2, Path.Combine(directoryForGameAssembly, fileName));
             }
         }
         if (this.PlaceIL2CPPSymbolMapNextToExecutable())
         {
             FileUtil.MoveFileOrDirectory(Paths.Combine(new string[]
             {
                 text,
                 "Data",
                 "SymbolMap"
             }), Path.Combine(args.stagingArea, "SymbolMap"));
         }
         FileUtil.MoveFileOrDirectory(Path.Combine(text, "Data"), Path.Combine(args.stagingAreaData, "il2cpp_data"));
         FileUtil.DeleteFileOrDirectory(text);
         string text3 = Path.Combine(args.stagingArea, this.GetIl2CppDataBackupFolderName(args));
         FileUtil.CreateOrCleanDirectory(text3);
         FileUtil.MoveFileOrDirectory(Path.Combine(args.stagingAreaData, "il2cppOutput"), Path.Combine(text3, "il2cppOutput"));
         if (IL2CPPUtils.UseIl2CppCodegenWithMonoBackend(BuildPipeline.GetBuildTargetGroup(args.target)))
         {
             DesktopStandalonePostProcessor.StripAssembliesToLeaveOnlyMetadata(args.target, args.stagingAreaDataManaged);
         }
         else
         {
             FileUtil.MoveFileOrDirectory(args.stagingAreaDataManaged, Path.Combine(text3, "Managed"));
         }
         this.ProcessPlatformSpecificIL2CPPOutput(args);
     }
     if (this.GetInstallingIntoBuildsFolder(args))
     {
         this.CopyDataForBuildsFolder(args);
     }
     else
     {
         if (!this.UseIl2Cpp)
         {
             this.CopyVariationFolderIntoStagingArea(args);
         }
         if (this.GetCreateSolution())
         {
             this.CopyPlayerSolutionIntoStagingArea(args);
         }
         this.RenameFilesInStagingArea(args);
     }
 }