Ejemplo n.º 1
0
 public void MotionPlay(ADV.Commands.Base.Motion.Data motion, bool isCrossFade)
 {
     if (isCrossFade)
     {
         this.scenario.CrossFadeStart();
     }
     if (!motion.pair.HasValue)
     {
         if (this._motionOverride.Setting(this.chaCtrl.animBody, motion.assetBundleName, motion.assetName, motion.overrideAssetBundleName, motion.overrideAssetName, motion.stateName, true))
         {
             Info.Anime.Play play = this.scenario.info.anime.play;
             this._motionOverride.isCrossFade        = play.isCrossFade;
             this._motionOverride.layers             = motion.layerNo;
             this._motionOverride.transitionDuration = play.transitionDuration;
             this._motionOverride.normalizedTime     = play.normalizedTime;
             this._motionOverride.Play(this.chaCtrl.animBody);
         }
         IKMotion ikMotion = this.ikMotion;
         bool     enabled  = ((Behaviour)this.data.actor.Animation).get_enabled();
         ikMotion.use = !enabled;
         ikMotion.motionIK.enabled = enabled;
         ikMotion.Setting(this.chaCtrl, motion.ikAssetBundleName, motion.ikAssetName, motion.stateName, false);
         this._yureMotion.Setting(this.chaCtrl, motion.shakeAssetBundleName, motion.shakeAssetName, motion.stateName, false);
     }
     else
     {
         int   postureId = motion.pair.Value.postureID;
         int   poseId    = motion.pair.Value.poseID;
         Actor actor     = this.data.actor;
         actor.ActionID = postureId;
         actor.PoseID   = poseId;
         PlayState autoPlayState = this.GetAutoPlayState();
         if (autoPlayState == null)
         {
             return;
         }
         actor.Animation.StopAllAnimCoroutine();
         ActorAnimInfo actorAnimInfo = actor.Animation.LoadActionState(postureId, poseId, autoPlayState);
         actor.Animation.PlayInAnimation(actorAnimInfo.inEnableBlend, actorAnimInfo.inBlendSec, autoPlayState.MainStateInfo.FadeOutTime, actorAnimInfo.layer);
     }
 }
Ejemplo n.º 2
0
 public void Initialize()
 {
     this.itemDic = new Dictionary <int, CharaData.CharaItem>();
     if (this.motionReserver != null)
     {
         if (this.motionReserver.ikMotion != null)
         {
             this._ikMotion = this.motionReserver.ikMotion;
         }
         if (this.motionReserver.yureMotion != null)
         {
             this._yureMotion = this.motionReserver.yureMotion;
         }
         if (this.motionReserver.motionOverride != null)
         {
             this._motionOverride = this.motionReserver.motionOverride;
         }
     }
     if (this._yureMotion == null)
     {
         this._yureMotion = new YureMotion();
         this._yureMotion.Create(this.chaCtrl, (YureCtrlEx)null);
     }
     if (this.isADVCreateChara)
     {
         this.scenario.commandController.LoadingCharaList.Remove(this);
         this.chaCtrl.SetActiveTop(true);
         MotionIK motionIK = new MotionIK(this.chaCtrl, false, (MotionIKData)null);
         if (this._ikMotion == null)
         {
             this._ikMotion = new IKMotion();
             this._ikMotion.Create(this.chaCtrl, motionIK, (MotionIK[])Array.Empty <MotionIK>());
         }
     }
     this.initialized = true;
 }