Ejemplo n.º 1
0
        void ApplyOffsets(IKAdjust currentIKAdjust, vIKSolver weaponArm, vIKSolver supportWeaponArm)
        {
            currentIKAdjust.supportHandOffset.position    = supportWeaponArm.endBoneOffset.localPosition;
            currentIKAdjust.supportHandOffset.eulerAngles = supportWeaponArm.endBoneOffset.localEulerAngles;
            currentIKAdjust.supportHintOffset.position    = supportWeaponArm.middleBoneOffset.localPosition;
            currentIKAdjust.supportHintOffset.eulerAngles = supportWeaponArm.middleBoneOffset.localEulerAngles;

            currentIKAdjust.weaponHandOffset.position    = weaponArm.endBoneOffset.localPosition;
            currentIKAdjust.weaponHandOffset.eulerAngles = weaponArm.endBoneOffset.localEulerAngles;
            currentIKAdjust.weaponHintOffset.position    = weaponArm.middleBoneOffset.localPosition;
            currentIKAdjust.weaponHintOffset.eulerAngles = weaponArm.middleBoneOffset.localEulerAngles;
            ik.ApplyModifiedProperties();
            EditorUtility.SetDirty(ik.targetObject);
        }
Ejemplo n.º 2
0
        protected virtual void ApplyOffsets(vWeaponIKAdjust weaponIKAdjust, vIKSolver weaponHand, vIKSolver supportHand)
        {
            bool isValid = weaponIKAdjust != null;

            weaponHand.SetIKWeight(weaponIKWeight);
            IKAdjust ikAdjust = isValid ? weaponIKAdjust.GetIKAdjust(isAiming, isCrouching) : null;

            //Apply Offset to Weapon Arm
            ApplyOffsetToTargetBone(isValid ? ikAdjust.weaponHandOffset : null, weaponHand.endBoneOffset, isValid);
            ApplyOffsetToTargetBone(isValid ? ikAdjust.weaponHintOffset : null, weaponHand.middleBoneOffset, isValid);
            //Apply offset to Support Weapon Arm
            ApplyOffsetToTargetBone(isValid ? ikAdjust.supportHandOffset : null, supportHand.endBoneOffset, isValid);
            ApplyOffsetToTargetBone(isValid ? ikAdjust.supportHintOffset : null, supportHand.middleBoneOffset, isValid);

            //Convert Animatorion To IK with offsets applied
            if (isValid)
            {
                weaponHand.AnimationToIK();
            }
        }
Ejemplo n.º 3
0
 public void ResetCrouchingAiming()
 {
     crouchingAiming = new IKAdjust();
 }
Ejemplo n.º 4
0
 public void ResetStandingAiming()
 {
     standingAiming = new IKAdjust();
 }