Ejemplo n.º 1
0
 public QuestSystem(ILogger <QuestSystem> logger, IRhisisDatabase database, IGameResources gameResources,
                    IPlayerDataSystem playerDataSystem, IInventorySystem inventorySystem, IExperienceSystem experienceSystem, IJobSystem jobSystem,
                    IQuestPacketFactory questPacketFactory, INpcDialogPacketFactory npcDialogPacketFactory, ITextPacketFactory textPacketFactory)
 {
     _logger                 = logger;
     _database               = database;
     _gameResources          = gameResources;
     _playerDataSystem       = playerDataSystem;
     _inventorySystem        = inventorySystem;
     _experienceSystem       = experienceSystem;
     _jobSystem              = jobSystem;
     _questPacketFactory     = questPacketFactory;
     _npcDialogPacketFactory = npcDialogPacketFactory;
     _textPacketFactory      = textPacketFactory;
 }
Ejemplo n.º 2
0
    // Update is called once per frame
    void Update()
    {
        if (Input.GetMouseButtonDown(0))
        {
            _isSelected = true;
            _startDrag  = Input.mousePosition;
        }

        if (Input.GetMouseButtonUp(0) && _isSelected)
        {
            _isSelected = false;
            _jobs       = null;
            foreach (var entity in EntityRegistry.Registered)
            {
                var endDrag = Input.mousePosition;
                if (!JobControllerUtil.IsWithinSelectionBounds(_startDrag, endDrag, entity))
                {
                    continue;
                }
                _jobs = entity.GetComponent <IJobSystem>();
                if (_jobs != null)
                {
                    break;
                }
            }
        }

        if (Input.GetKeyDown(KeyCode.A))
        {
            _mode = JobControllerMode.AttackMove;
        }
        else if (Input.GetKeyDown(KeyCode.S))
        {
            _mode = JobControllerMode.Move;
        }

        if (_jobs != null && Input.GetMouseButtonDown(1))
        {
            ApplyJob();
        }
    }
Ejemplo n.º 3
0
 private void Awake()
 {
     _abilitiable = GetComponent <IAbilitiable>();
     _jobSystem   = GetComponent <IJobSystem>();
 }