Ejemplo n.º 1
0
 /// <summary>
 /// Initializes a new instance of the <see cref="XmlTextParser"/> class.
 /// </summary>
 public XmlTextParser()
 {
     _facetId        = "default";
     _userId         = "zeus";
     _escRegex       = new Regex(@"\(==([^)]+)\)");
     _sortKeyBuilder = new StandardItemSortKeyBuilder();
 }
Ejemplo n.º 2
0
 /// <summary>
 /// Initializes a new instance of the <see cref="ItemSeeder"/> class.
 /// </summary>
 /// <param name="options">The seed options.</param>
 /// <exception cref="ArgumentNullException">options</exception>
 public ItemSeeder(SeedOptions options)
 {
     _options = options
                ?? throw new ArgumentNullException(nameof(options));
     _sortKeyBuilder = new StandardItemSortKeyBuilder();
 }
Ejemplo n.º 3
0
        /// <summary>
        /// Gets the items.
        /// </summary>
        /// <param name="count">The desired count of items to get.</param>
        /// <returns>The items.</returns>
        public IEnumerable <IItem> GetItems(int count)
        {
            if (count < 1 ||
                _options.FacetDefinitions == null ||
                _options.FacetDefinitions.Length == 0)
            {
                yield break;
            }

            // init
            if (_options.Seed.HasValue)
            {
                Randomizer.Seed = new Random(_options.Seed.Value);
            }

            ItemSeeder itemSeeder = _factory.GetItemSeeder();

            _partSeeders = _factory.GetPartSeeders();
            IItemSortKeyBuilder sortKeyBuilder = _factory.GetItemSortKeyBuilder();

            // generate items
            for (int n = 1; n <= count; n++)
            {
                // pick a facet
                FacetDefinition facet = _options.FacetDefinitions[
                    _options.FacetDefinitions.Length == 1
                    ? 0
                    : Randomizer.Seed.Next(0, _options.FacetDefinitions.Length)];

                // get item
                IItem item = itemSeeder.GetItem(n, facet.Id);

                // add parts: first non layer parts, then the others.
                // This ensures that the item already has the base text part
                // before adding the layer parts, which refer to it.

                // 1) non-layer parts, required
                AddParts(facet.PartDefinitions
                         .Where(def => !IsLayerPart(def) && def.IsRequired),
                         item,
                         false);

                // 2) non-layer parts, optional
                AddParts(facet.PartDefinitions
                         .Where(def => !IsLayerPart(def) && !def.IsRequired),
                         item,
                         true);

                // 3) layer-parts
                // we must have a base text definition to have layers
                PartDefinition baseTextDef = facet.PartDefinitions.Find(
                    def => def.RoleId == PartBase.BASE_TEXT_ROLE_ID);

                if (baseTextDef != null && Randomizer.Seed.Next(0, 2) == 1)
                {
                    // ensure there is a base text. This is required for
                    // the text layer part seeder, which must rely on a base text.
                    IPart baseTextPart = item.Parts.Find(
                        p => p.TypeId == baseTextDef.TypeId);

                    // add a base text if none found
                    if (baseTextPart == null)
                    {
                        baseTextPart = GetPart(item, baseTextDef);
                        if (baseTextPart != null)
                        {
                            item.Parts.Add(baseTextPart);
                        }
                    }

                    // once we have one, eventually add layer(s)
                    if (baseTextPart != null)
                    {
                        // 3) layer parts, required
                        AddParts(facet.PartDefinitions
                                 .Where(def => IsLayerPart(def) && def.IsRequired),
                                 item,
                                 false);

                        // 4) layer parts, optional
                        AddParts(facet.PartDefinitions
                                 .Where(def => IsLayerPart(def) && !def.IsRequired),
                                 item,
                                 true);
                    }
                }

                // once all the parts are in place, override the item's sort key
                // if requested in the config.
                // Note that we do not provide a repository, as while seeding
                // there might be no database, and all the item's parts are
                // in the item itself.
                if (sortKeyBuilder != null)
                {
                    item.SortKey = sortKeyBuilder.BuildKey(item, null);
                }

                yield return(item);
            }
        }