// Fortnite tracker solo,duo and squad stats fortnitetracker.com public async Task <FortniteTrackerApi.Stats> GetStats(string id) { FortniteTrackerData data = new FortniteTrackerData(); var header = _clientProvider.GetHttpClientHeader(); header.Clear(); header.Add("TRN-Api-Key", TrnApiKey); var response = await _clientProvider.GetAsync(FortniteTrackerEndpoint + id); if (response.IsSuccessStatusCode) { data = JsonConvert.DeserializeObject <FortniteTrackerData>( await response.Content.ReadAsStringAsync()); } return(data.stats); }
public async Task <AccessToken> GetToken() { var header = _clientProvider.GetHttpClientHeader(); //Define Headers header.Accept.Clear(); header.Accept.Add(_clientProvider.GetNewMTVQHeaderValue("application/json")); header.Authorization = _clientProvider.GetAuthenticationHeaderValue("Basic", clientLauncherToken); //Prepare Request Body List <KeyValuePair <string, string> > requestData = new List <KeyValuePair <string, string> >(); requestData.Add(new KeyValuePair <string, string>("grant_type", "client_credentials")); //Request Token var request = await _clientProvider.PostAsync(oauthTokenEndpoint, _clientProvider.MakeRequestBody(requestData)); var response = await request.Content.ReadAsStringAsync(); return(JsonConvert.DeserializeObject <AccessToken>(response)); }