public void ShouldMatchHitDie() { //arrange Wizard wizard = new Wizard(); IDie expecteDie = new D6Die(); //act IHitDie hitDie = wizard.HitDie(); //assert hitDie.Should().Be(expecteDie); }
public void ShouldMatchHitDie() { //arrange Fighter fighter = new Fighter(); IDie expecteDie = new D10Die(); //act IHitDie hitDie = fighter.HitDie(); //assert hitDie.Should().Be(expecteDie); }