Ejemplo n.º 1
0
        /// <summary>
        /// Executes in two distinct scenarios.
        ///
        /// 1. If disposing is true, the method has been called directly
        /// or indirectly by a user's code via the Dispose method.
        /// Both managed and unmanaged resources can be disposed.
        ///
        /// 2. If disposing is false, the method has been called by the
        /// runtime from inside the finalizer and you should not reference (access)
        /// other managed objects, as they already have been garbage collected.
        /// Only unmanaged resources can be disposed.
        /// </summary>
        /// <param name="disposing"></param>
        /// <remarks>
        /// If any exceptions are thrown, that is fine.
        /// If the method is being done in a finalizer, it will be ignored.
        /// If it is thrown by client code calling Dispose,
        /// it needs to be handled by fixing the bug.
        ///
        /// If subclasses override this method, they should call the base implementation.
        /// </remarks>
        protected override void Dispose(bool disposing)
        {
            //Debug.WriteLineIf(!disposing, "****************** " + GetType().Name + " 'disposing' is false. ******************");
            // Must not be run more than once.
            if (IsDisposed)
            {
                return;
            }

            if (disposing)
            {
                // Dispose managed resources here.
            }

            // Dispose unmanaged resources here, whether disposing is true or false.
            m_cache             = null;
            m_sDefaultParaStyle = null;
            if (m_ttpNormal != null)
            {
                Marshal.ReleaseComObject(m_ttpNormal);
                m_ttpNormal = null;
            }
            m_tssLabel        = null;      // Whoever set it owns it, and needs to clear it.
            m_heightEstimator = null;      // Whoever set it owns it, and needs to clear it.

            base.Dispose(disposing);
        }
Ejemplo n.º 2
0
		/// <summary>
		/// Executes in two distinct scenarios.
		///
		/// 1. If disposing is true, the method has been called directly
		/// or indirectly by a user's code via the Dispose method.
		/// Both managed and unmanaged resources can be disposed.
		///
		/// 2. If disposing is false, the method has been called by the
		/// runtime from inside the finalizer and you should not reference (access)
		/// other managed objects, as they already have been garbage collected.
		/// Only unmanaged resources can be disposed.
		/// </summary>
		/// <param name="disposing"></param>
		/// <remarks>
		/// If any exceptions are thrown, that is fine.
		/// If the method is being done in a finalizer, it will be ignored.
		/// If it is thrown by client code calling Dispose,
		/// it needs to be handled by fixing the bug.
		///
		/// If subclasses override this method, they should call the base implementation.
		/// </remarks>
		protected override void Dispose(bool disposing)
		{
			//Debug.WriteLineIf(!disposing, "****************** " + GetType().Name + " 'disposing' is false. ******************");
			// Must not be run more than once.
			if (IsDisposed)
				return;

			if (disposing)
			{
				// Dispose managed resources here.
			}

			// Dispose unmanaged resources here, whether disposing is true or false.
			m_cache = null;
			m_sDefaultParaStyle = null;
			if (m_ttpNormal != null)
			{
				Marshal.ReleaseComObject(m_ttpNormal);
				m_ttpNormal = null;
			}
			m_tssLabel = null; // Whoever set it owns it, and needs to clear it.
			m_heightEstimator = null; // Whoever set it owns it, and needs to clear it.

			base.Dispose(disposing);
		}