public bool CheckIfVisible(IHasVisibility obj, Window window) { var context = window.Scene as IAppearanceContext; return(obj.IsVisible(context)); }
internal static bool CanAccess(CClass current, IHasVisibility member) { return(member.Visibility == TokenTypes.visPublic || member.Visibility == TokenTypes.visInternal || (current != null && member.Visibility == TokenTypes.visProtected && IsSubClass(current, member.DeclaringClass)) || current == member.DeclaringClass); }