Ejemplo n.º 1
0
    public override bool PickUp(MonoBehaviour pickuper)
    {
        // If something that can be healed picked this up, heal it
        IHasHP toHeal       = pickuper as IHasHP;
        bool   healPickuper = toHeal != null;

        if (healPickuper)
        {
            toHeal.TakeHealing(healAmount);
        }

        PickedUp.Invoke();

        return(true);
    }
Ejemplo n.º 2
0
    // ========================================================================== //

    /* public - [Do] Function
     * 외부 객체가 호출(For External class call)*/

    public void DoInit(IHasHP pDrawTarget, Transform pTransform_UI_HPBar_Pos)
    {
        _pDrawTarget = pDrawTarget;
        _pDrawTarget.p_Event_OnResetHP.Subscribe += OnResetHP;
        _pDrawTarget.p_Event_OnDamage.Subscribe  += OnChangeHP;
        _pDrawTarget.p_Event_OnDead.Subscribe    += Event_OnDead;

        _pTransform_UI_HPBar_Pos = pTransform_UI_HPBar_Pos;
        if (_pTransform_UI_HPBar_Pos != null)
        {
            transform.position = _pTransform_UI_HPBar_Pos.position;
        }

        if (p_bIsShow_OnChangeHPOnly)
        {
            SetEnable_Renderer(false);
        }
    }
Ejemplo n.º 3
0
    protected override void OnDisableObject(bool bIsQuitApplciation)
    {
        base.OnDisableObject(bIsQuitApplciation);

        if (bIsQuitApplciation)
        {
            return;
        }

        _pTransform_UI_HPBar_Pos = null;

        if (_pDrawTarget != null)
        {
            _pDrawTarget.p_Event_OnResetHP.DoRemove_Listener(OnResetHP);
            _pDrawTarget.p_Event_OnDamage.DoRemove_Listener(OnChangeHP);
            _pDrawTarget.p_Event_OnDead.DoRemove_Listener(Event_OnDead);

            _pDrawTarget = null;
        }
    }
Ejemplo n.º 4
0
 private void Awake()
 {
     text  = GetComponent <Text>();
     hasHp = obj.GetComponent <IHasHP>();
 }
Ejemplo n.º 5
0
 public virtual void Use(IHasHP target)
 {
     target.TakeHealing(healAmount);
 }
Ejemplo n.º 6
0
 private void Event_OnDead(IHasHP pHasHP)
 {
     gameObject.SetActive(false);
 }