Ejemplo n.º 1
0
        void StartHarvest(IHarvestable harvestable)
        {
            if (!_harvesting && harvestable != null)
            {
                // Turn off movement if we need to stay for harvest
                if (harvestable.StayToHarvest())
                {
                    _behaviour.canMove = false;
                }

                _harvesting = true;
                harvestable.Harvest(CollectHarvest);
            }
        }
Ejemplo n.º 2
0
 public override void Execute()
 {
     (_objectToHarvest as IDestroyable).OnDestroyed -= OnObjectDestroyedOutside;
     _objectToHarvest.Harvest();
     Finish(true);
 }
Ejemplo n.º 3
0
    private IEnumerator Harvest()
    {
        Harvesting = true;

        while (Harvesting)
        {
            agent.isStopped = false;
            agent.SetDestination(currentHarvestable.Position);
            while (Vector3.Magnitude(Position - currentHarvestable.Position) > agent.stoppingDistance * 2)
            {
                if (!Harvesting)
                {
                    break;
                }
                else if (harvestableUpdated)
                {
                    agent.SetDestination(currentHarvestable.Position);
                    harvestableUpdated = false;
                }
                yield return(null);
            }
            if (!Harvesting)
            {
                break;
            }
            agent.isStopped = true;

            if (Stash != 0)
            {
                if (ResourceType != currentHarvestable.ResourceType)
                {
                    Stash = 0;
                }
            }

            ResourceType = currentHarvestable.ResourceType;

            var timeElapsed = 0f;

            while (Stash < Settings.MaxWorkerStash)
            {
                timeElapsed = 0f;
                while (timeElapsed < Settings.WorkIterationLength)
                {
                    timeElapsed += Time.deltaTime;
                    if (!Harvesting || harvestableUpdated)
                    {
                        break;
                    }
                    yield return(null);
                }
                if (!Harvesting || harvestableUpdated)
                {
                    break;
                }
                else
                {
                    Stash += currentHarvestable.Harvest();
                }
            }
            if (!Harvesting)
            {
                break;
            }
            else if (harvestableUpdated)
            {
                harvestableUpdated = false;
            }
            else
            {
                if (resourceDepot == null)
                {
                    resourceDepot = resourceDepotManager.GetClosestDepot(this, ResourceType);
                }

                var closestPoint = resourceDepot.GetClosestPoint(Position);
                agent.isStopped = false;
                agent.SetDestination(closestPoint);
                while (Vector3.Magnitude(Position - closestPoint) > agent.stoppingDistance * 2)
                {
                    yield return(null);
                }
                agent.isStopped = true;

                resourceDepotManager.Deliver(ResourceType, Stash);
                Stash = 0;
            }
        }
    }
Ejemplo n.º 4
0
 private static void Harvest(IHarvestable harvestable)
 {
     harvestable.Harvest();
 }