public async Task <IActionResult> AddGroup(AddGroupModel model) { var imageUri = ""; if (model.ImageUpload != null) { var blockBlob = PostGroupImage(model.ImageUpload); imageUri = blockBlob.Uri.AbsoluteUri; } else { imageUri = "/images/users/default.png"; } var group = new Group() { Name = model.Title, Description = model.Description, ImageUrl = imageUri, AdminId = model.AdminId }; if (group.Name != null && group.Description != null) { await _groupService.Add(group); } return(RedirectToAction("Index")); }
public static GameSettingString AddNewShort(this IGroup <GameSetting> gameSettings, string editorId) { var ret = new GameSettingString( gameSettings.SourceMod.GetNextFormKey(editorId)); gameSettings.Add(ret); return(ret); }
public static GameSettingFloat AddNewFloat(this IGroup <GameSetting> gameSettings) { var ret = new GameSettingFloat( gameSettings.SourceMod.GetNextFormKey()); gameSettings.Add(ret); return(ret); }
public static GlobalFloat AddNewFloat(this IGroup <Global> globals) { var ret = new GlobalFloat( globals.SourceMod.GetNextFormKey()); globals.Add(ret); return(ret); }
public static GlobalShort AddNewShort(this IGroup <Global> globals, string editorId) { var ret = new GlobalShort( globals.SourceMod.GetNextFormKey(editorId)); globals.Add(ret); return(ret); }
public static GlobalInt AddNewInt(this IGroup <Global> globals, string editorId) { var ret = new GlobalInt( globals.SourceMod.GetNextFormKey(editorId), globals.SourceMod.GameRelease.ToSkyrimRelease()); globals.Add(ret); return(ret); }
public static GlobalShort AddNewShort(this IGroup <Global> globals) { var ret = new GlobalShort( globals.SourceMod.GetNextFormKey(), globals.SourceMod.GameRelease.ToSkyrimRelease()); globals.Add(ret); return(ret); }
public static GameSettingString AddNewShort(this IGroup <GameSetting> gameSettings) { var ret = new GameSettingString( gameSettings.SourceMod.GetNextFormKey(), gameSettings.SourceMod.GameRelease.ToSkyrimRelease()); gameSettings.Add(ret); return(ret); }
public static GameSettingInt AddNewInt(this IGroup <GameSetting> gameSettings, string editorId) { var ret = new GameSettingInt( gameSettings.SourceMod.GetNextFormKey(editorId), gameSettings.SourceMod.GameRelease.ToSkyrimRelease()); gameSettings.Add(ret); return(ret); }
public bool AddGroup(GroupAddRequest request) { try { group.Add(request); return(true); } catch { return(false); } }
/// <summary> /// Duplicates a given record (giving it a new FormID) adding it to the group and returning it. /// </summary> /// <param name="group">Group to add to</param> /// <param name="source">Source record to duplicate</param> /// <returns>Duplicated and added record</returns> public static TMajor DuplicateInAsNewRecord <TMajor, TMajorGetter, TSharedParent>(this IGroup <TMajor> group, TMajorGetter source) where TMajor : class, IMajorRecordInternal, TSharedParent where TMajorGetter : TSharedParent where TSharedParent : IMajorRecordGetter { try { var newRec = (source.Duplicate(group.SourceMod.GetNextFormKey()) as TMajor) !; group.Add(newRec); return(newRec); } catch (Exception ex) { throw RecordException.Enrich <TMajor>(ex, source.FormKey, source.EditorID); } }
public ActionResult AddData(Group par) { par.CREATED_BY = Session["UserName"].ToString(); par.CREATED_TIME = DateTime.Now; var isSave = repo.Add(par); if (isSave) { TempData["msgSuccess"] = fn.fg.Save; } else { TempData["msgError"] = fn.fg.SFailed; } return(RedirectToAction("ListGroup", "UserGroup")); }
public async Task <ResultModel <Domain.Chat.DTO.Group> > Insert(Domain.Chat.DTO.Group group) { var groupDomain = new Group(group.Identification, group.TypeGroup); await SetValidateObject <Group>(new string[1] { "Grupo Cadastrado" }, groupDomain, group); if (Object.Sucess) { _IGroup.Add(groupDomain); await _IGroup.SaveChangesAsync(); group.Id = groupDomain.Id; SetObject(group); } return(Object); }
private void CreateGroup() { if (ValidGroupInput()) { var g = group.Add(new GroupModel() { Icon = GroupIcon, Name = GroupName }); Items.Add(new NavigationItemModel() { ID = g.ID, Icon = GroupIcon, Title = GroupName }); Toast("分组已添加", ToastType.Success); SelectGroup(g.ID); HideGroupModalCommand.Execute(null); } }
public virtual async Task <ActionResult> Create(GroupModel viewModel, int?TournamentID) { ViewBag.SportType = SPList(); ViewBag.ParticipantType = PTList(); ViewBag.CountryID = COList(); if (ModelState.IsValid) { if (!_Group.IsExist(viewModel.Title, TournamentID.Value, viewModel.SportTypeID.Value)) { var grp = new GroupModel { Title = viewModel.Title, SportType = viewModel.SportType, SportTypeID = viewModel.SportTypeID, SportTypeTitle = viewModel.SportTypeTitle, Tournament = viewModel.Tournament, TournamentID = viewModel.TournamentID, TournamentTitle = viewModel.TournamentTitle, ParticipantTypeID = viewModel.ParticipantTypeID, CountryID = viewModel.CountryID }; _Group.Add(grp, TournamentID.Value); await _uow.SaveChangesAsync(); ViewBag.Status = true; return(View()); } else { ViewBag.Message = "عنوان وارد شده تکراری است."; return(View()); } } else { return(View()); } }
/// <summary> /// Obtém a diferença entre a matriz corrente e outra matriz. /// </summary> /// <param name="right">A outra matriz.</param> /// <param name="group">O grupo.</param> /// <returns>O resultado da diferença.</returns> public ArrayMathMatrix <ObjectType> Subtract(ArrayMathMatrix <ObjectType> right, IGroup <ObjectType> group) { if (right == null) { throw new ArgumentNullException("right"); } else if (group == null) { throw new ArgumentNullException("semigroup"); } else { if (this.numberOfLines == right.numberOfLines && this.numberOfColumns == right.numberOfColumns) { var result = new ArrayMathMatrix <ObjectType>( this.numberOfLines, this.numberOfColumns); for (int i = 0; i < this.numberOfLines; ++i) { for (int j = 0; j < this.numberOfColumns; ++j) { result.elements[i][j] = group.Add( this.elements[i][j], group.AdditiveInverse(right.elements[i][j])); } } return(result); } else { throw new ArgumentException("Matrices don't have the same dimensions."); } } }
/// <summary> /// 添加一条数据 /// </summary> /// <param name="model">数据实体</param> /// <returns></returns> public int Add(Models.APP.Group model) { return(dal.Add(model)); }
public static int AddGroup(GroupInfo group) { IGroup dal = Factory <IGroup> .Create("Group"); return(dal.Add(group)); }
static void AddItem <T>(IGroup <T> g, T item) => g.Add(item);
public static T AddToGroup <T>(this T self, IGroup group) where T : ITransient { group.Add(self); return(self); }
public new IGenerator AddTo(IGroup group) { group?.Add(this); return(this); }
public void AddGroup(Group gr) { _groupRepository.Add(gr); }
public new IChannel <TR> AddTo(IGroup group) { group.Add(this); return(this); }