Ejemplo n.º 1
0
        public void Evaluate(
            IGridWorldPolicy policy,
            IGridWorldRewarder gridWorldRewarder,
            int sweepLimit = -1)
        {
            var sweep = 0;
            var largestValueChange = 0.0;

            do
            {
                largestValueChange = 0.0;

                foreach (var state in _world.AllStates())
                {
                    var originalValue = Value(state);
                    var newValue      = CalculateValue(state, policy, gridWorldRewarder);

                    _values[state.Position1D] = newValue;

                    var valueChange = Math.Abs(originalValue - newValue);
                    if (valueChange > largestValueChange)
                    {
                        largestValueChange = valueChange;
                    }
                }

                if (sweepLimit > 0 && ++sweep == sweepLimit)
                {
                    break;
                }
            } while (largestValueChange > 0.000001);
        }
Ejemplo n.º 2
0
        private double CalculateValue(
            GridWorldState state,
            IGridWorldPolicy policy,
            IGridWorldRewarder gridWorldRewarder)
        {
            var newValue = 0.0;

            foreach (var action in _world.AvailableActions(state))
            {
                var nextState = _world.NextState(state, action);
                var reward    = gridWorldRewarder.Reward(state, action);
                newValue += policy.PAction(state, action) * (reward + Value(nextState));
            }

            return(newValue);
        }