Ejemplo n.º 1
0
        private void Awake()
        {
            if (Dependencies.RemoteGameServer != null && Dependencies.RemoteGameServer.IsConnected)
            {
                gameObject.SetActive(false);
                return;
            }
            m_gState     = Dependencies.State;
            m_job        = Dependencies.Job;
            m_serializer = new ProtobufSerializer();

            //Adding neutral player to room
            m_neutralPlayer         = new Player();
            m_neutralPlayer.BotType = BotType.Neutral;
            m_neutralPlayer.Name    = "Neutral";
            m_neutralPlayer.Id      = Guid.NewGuid();

            enabled = false; //Will be set to true when match engine will be ready
        }
Ejemplo n.º 2
0
        private void Start()
        {
            m_gState   = Dependencies.State;
            m_progress = Dependencies.Progress;


            m_eventSystemManager = Dependencies.EventSystemManager;
            for (int i = 0; i < m_eventSystemManager.EventSystemCount; ++i)
            {
                IndependentEventSystem eventSystem = m_eventSystemManager.GetEventSystem(i);
                eventSystem.EventSystemUpdate += OnEventSystemUpdate;
            }

            if (m_eventSystemManager.CommonEventSystem != null)
            {
                m_eventSystemManager.CommonEventSystem.EventSystemUpdate += OnCommonEventSystemUpdate;
            }


            m_isPointerOverGameObject = new bool[m_eventSystemManager.EventSystemCount];
            m_isInputFieldSelected    = new bool[m_eventSystemManager.EventSystemCount];
            m_selectedGameObject      = new GameObject[m_eventSystemManager.EventSystemCount];

            InputManager.OnDeviceAttached      += OnDeviceAttached;
            InputManager.OnDeviceDetached      += OnDeviceDetached;
            InputManager.OnActiveDeviceChanged += OnActiveDeviceChanged;

            if (!m_gState.HasKey(DevicesPersistentKey))
            {
                m_devices = new List <InputDevice>(InputManager.Devices.Count);
                m_gState.SetValue(DevicesPersistentKey, m_devices);
            }
            else
            {
                m_devices = m_gState.GetValue <List <InputDevice> >(DevicesPersistentKey);
                for (int i = 0; i < m_devices.Count; ++i)
                {
                    UnityInputDevice device = m_devices[i] as UnityInputDevice;
                    if (device == null)
                    {
                        if (m_devices[i] != null)
                        {
                            m_devices[i].IsSuspended = true;
                        }
                        m_devices[i] = null;
                    }
                    else
                    {
                        InputDevice replacementDevice = InputManager.Devices.OfType <UnityInputDevice>().Where(dev => dev.JoystickId == device.JoystickId).FirstOrDefault();
                        if (replacementDevice != null)
                        {
                            replacementDevice.IsSuspended = false;
                            m_devices[i] = replacementDevice;
                        }
                        else
                        {
                            if (m_devices[i] != null)
                            {
                                m_devices[i].IsSuspended = true;
                            }
                            m_devices[i] = null;
                        }
                    }
                }
            }

            LogDevices();
        }
Ejemplo n.º 3
0
        public void Activate()
        {
            if (Dependencies.RemoteGameServer != null && Dependencies.RemoteGameServer.IsConnected)
            {
                return;
            }

            if (m_gState == null)
            {
                m_gState = Dependencies.State;
            }
            if (m_job == null)
            {
                m_job = Dependencies.Job;
            }
            //m_persistentDataPath = Application.persistentDataPath;
            m_persistentDataPath = Application.streamingAssetsPath;

            m_loggedInPlayers = m_gState.GetValue <HashSet <Guid> >("LocalGameServer.m_loggedInPlayers");
            if (m_loggedInPlayers == null)
            {
                m_loggedInPlayers = new HashSet <Guid>();
            }

            m_room = m_gState.GetValue <Room>("LocalGameServer.m_room");
            if (m_room == null)
            {
                m_room         = new Room();
                m_room.Players = new List <Guid>();
                m_room.MapInfo = new MapInfo
                {
                    Name           = "Default",
                    MaxPlayers     = GameConstants.MaxPlayers,
                    SupportedModes = GameMode.All
                };
            }

            m_players = m_gState.GetValue <Dictionary <Guid, Player> >("LocalGameServer.m_players");
            if (m_players == null)
            {
                m_players = new Dictionary <Guid, Player>();
            }

            if (!m_players.ContainsKey(m_neutralPlayer.Id))
            {
                m_players.Add(m_neutralPlayer.Id, m_neutralPlayer);
            }

            if (!m_room.Players.Contains(m_neutralPlayer.Id))
            {
                m_room.Players.Insert(0, m_neutralPlayer.Id);
            }

            m_abilities = new Dictionary <Guid, VoxelAbilities[]>();
            m_tasks     = new Dictionary <Guid, SerializedTask[]>();
            m_serializedTaskTemplates = new Dictionary <Guid, SerializedNamedTaskLaunchInfo[]>();
            for (int i = 0; i < m_room.Players.Count; ++i)
            {
                m_abilities.Add(m_room.Players[i], CreateDefaultAbilities());
                m_tasks.Add(m_room.Players[i], CreateDefaultTaskTemplates());
                m_serializedTaskTemplates.Add(m_room.Players[i], CreateDefaultTaskTemplateData());
            }

            Guid[] clientIds = new[] { Guid.Empty };
            m_pingTimer = new PingTimer(clientIds, 3);

            ReplayData replay = m_gState.GetValue <ReplayData>("LocalGameServer.m_replay");

            if (replay != null)
            {
                m_replay = MatchFactory.CreateReplayPlayer();
                m_replay.Load(replay);
            }
            Connect();
        }