private static void Result_NotImplemented(IGinTubRepository repository, dynamic data, Guid playerId, ref DC.Responses.PlayData playData) { // shrug! }
public GinTubService() { _repository = new Repository.GinTubRepository(); }
private static void Result_DeathMessageActivation(IGinTubRepository repository, dynamic data, Guid playerId, ref DC.Responses.PlayData playData) { int messageId = data.messageId; var result = repository.ReadMessage(messageId); playData.DeathMessage = TypeAdapter.Adapt<DC.Responses.MessageData>(result); }
private static void Result_StopTime(IGinTubRepository repository, dynamic data, Guid playerId, ref DC.Responses.PlayData playData) { bool isTimeStopped = data.isTimeStopped; var result = repository.ReadGameStateForPlayer(playerId); playData.GameState = TypeAdapter.Adapt<DC.Responses.GameStateData>(result); playData.GameState.LastTime = null; // we don't care about this here }
private static void Result_CharacterAcquisition(IGinTubRepository repository, dynamic data, Guid playerId, ref DC.Responses.PlayData playData) { int characterId = data.characterId; repository.PlayerCharacterAdd(playerId, characterId); }
private static void Result_RoomStateChange(IGinTubRepository repository, dynamic data, Guid playerId, ref DC.Responses.PlayData playData) { int roomId = data.roomId; int state = data.state; var result = repository.PlayerRoomStateChange(playerId, roomId, state); playData.Room = TypeAdapter.Adapt<DC.Responses.RoomData>(result.Item1); playData.RoomStates = result.Item2.Select(x => TypeAdapter.Adapt<DC.Responses.RoomStateData>(x)).ToList(); playData.ParagraphStates = result.Item3.Select(x => TypeAdapter.Adapt<DC.Responses.ParagraphStateData>(x)).ToList(); }
private static void Result_EventAcquisition(IGinTubRepository repository, dynamic data, Guid playerId, ref DC.Responses.PlayData playData) { int eventId = data.eventId; repository.PlayerEventAdd(playerId, eventId); }
private static void Result_ItemAcquisition(IGinTubRepository repository, dynamic data, Guid playerId, ref DC.Responses.PlayData playData) { int itemId = data.itemId; repository.PlayerItemAdd(playerId, itemId); }
private static void Result_AreaIdRoomIdTeleport(IGinTubRepository repository, dynamic data, Guid playerId, ref DC.Responses.PlayData playData) { int areaId = data.areaId; int roomId = data.roomId; var result = repository.PlayerTeleportAreaIdRoomId(playerId, areaId, roomId); playData.Area = TypeAdapter.Adapt<DC.Responses.AreaData>(result.Item1); playData.Room = TypeAdapter.Adapt<DC.Responses.RoomData>(result.Item2); playData.RoomStates = result.Item3.Select(x => TypeAdapter.Adapt<DC.Responses.RoomStateData>(x)).ToList(); playData.ParagraphStates = result.Item4.Select(x => TypeAdapter.Adapt<DC.Responses.ParagraphStateData>(x)).ToList(); }
private static void Result_RoomXYZTeleport(IGinTubRepository repository, dynamic data, Guid playerId, ref DC.Responses.PlayData playData) { int xPos = data.xPos; int yPos = data.yPos; int zPos = data.zPos; var result = repository.PlayerTeleportRoomXYZ(playerId, xPos, yPos, zPos); playData.Room = TypeAdapter.Adapt<DC.Responses.RoomData>(result.Item1); playData.RoomStates = result.Item2.Select(x => TypeAdapter.Adapt<DC.Responses.RoomStateData>(x)).ToList(); playData.ParagraphStates = result.Item3.Select(x => TypeAdapter.Adapt<DC.Responses.ParagraphStateData>(x)).ToList(); }
private static void Result_RoomXYZMovement(IGinTubRepository repository, dynamic data, Guid playerId, ref DC.Responses.PlayData playData) { int xDir = data.xDir; int yDir = data.yDir; int zDir = data.zDir; var result = repository.PlayerMoveXYZ(playerId, xDir, yDir, zDir); playData.Room = TypeAdapter.Adapt<DC.Responses.RoomData>(result.Item1); playData.RoomStates = result.Item2.Select(x => TypeAdapter.Adapt<DC.Responses.RoomStateData>(x)).ToList(); playData.ParagraphStates = result.Item3.Select(x => TypeAdapter.Adapt<DC.Responses.ParagraphStateData>(x)).ToList(); }