Ejemplo n.º 1
0
        protected IEnumerator StartTimer(IGameWindow gameWindow, Action OnComplete = null)
        {
            _audioService.StartGameMusic();
            float seconds = 4;


            previousSecondCounter = seconds;

            Rigidbody _prb = null;

            if (_playerCar != null)
            {
                _prb = _playerCar.GetComponent <Rigidbody>();
            }

            Rigidbody _erb = null;

            if (_ghostCar != null)
            {
                _erb = _ghostCar.GetComponent <Rigidbody>();
            }


            gameWindow.Get_TimerText().GetComponent <CanvasGroup>().alpha = 1;

            while (seconds > 1)
            {
                gameWindow.Get_TimerText().text = (seconds - (seconds % 1)).ToString();

                if (previousSecondCounter != (seconds - (seconds % 1)) && seconds != 4)
                {
                    previousSecondCounter = (seconds - (seconds % 1));
                    _audioService.RM_PlayOneShot(audioCounterPath);
                }

                yield return(new WaitForEndOfFrame());

                seconds -= Time.deltaTime;

                if (_prb != null)
                {
                    _prb.velocity = new Vector3(0, _prb.velocity.y, _prb.velocity.z);
                }

                if (_erb != null)
                {
                    _erb.velocity = new Vector3(0, _erb.velocity.y, _erb.velocity.z);
                }

                _playerCar.transform.position = new Vector3(_playerCar.transform.position.x, _playerCar.transform.position.y, 2);
            }

            gameWindow.Get_TimerText().GetComponent <CanvasGroup>().alpha = 0;

            _playerCar.EnablePlayerControll(true);
            if (_gameData.ghostData.Count > 0)
            {
                _ghostCar.EnableEnemyControll(true);
            }



            gameWindow.Get_PauseButton().interactable = true;



            // invoke callback
            if (OnComplete != null)
            {
                OnComplete();
            }
        }