public Page() { InitializeComponent(); CompositionTarget.Rendering += CompositionTarget_Rendering; // Create the menu at the beginning _currentState = new MainMenuState(this); _currentState.Activate(); }
private void Start() { _playerBurger = _playerBurgerObject.GetComponent <IBurgerViewable>(); _moneyHolder = GetComponent <MoneyHolder>(); LoadStates(); _currentState = _allStates[1]; _currentState.Activate(ChangeDebug); }
private void StateActivate() { _currentState.Activate(ChangeDebug); }