private void RestartGame(IGameEngine engine) { engine.Dispose(); engine.Logger.LogMessageAndGoNextLine(Resources.GameMessagesResources.StartingNewGame); engine.StartGame(); ////pri restart trqbva da se napravi prototypePattern i s observer da se zakachim //// i da trigger- nem eventa koito shte vzeme predishniq state /v nachaloto na igrata na obektite //// i shte zapochne s tqh }