Ejemplo n.º 1
0
        private void m_gameDocumentRegistry_DocumentAdded(object sender, ItemInsertedEventArgs <IGameDocument> e)
        {
            IGameDocument document = e.Item;
            IGame         game     = document.Cast <IGame>();

            if (document == m_gameDocumentRegistry.MasterDocument)
            {
                NativeObjectAdapter gameLevel = document.Cast <NativeObjectAdapter>();
                GameEngine.CreateObject(gameLevel);
                GameEngine.SetGameLevel(gameLevel);
                gameLevel.UpdateNativeOjbect();

                //create vertex buffer for grid.
                IGrid        grid       = document.As <IGame>().Grid;
                GridRenderer gridRender = grid.Cast <GridRenderer>();
                gridRender.CreateVertices();

                m_designView.Context = document.Cast <IGameContext>();
            }
            DomNode masterNode    = m_gameDocumentRegistry.MasterDocument.As <DomNode>();
            DomNode rooFolderNode = game.RootGameObjectFolder.Cast <DomNode>();

            NativeGameWorldAdapter gworld = masterNode.Cast <NativeGameWorldAdapter>();

            gworld.Insert(masterNode, rooFolderNode, masterNode.Type.GetChildInfo("gameObjectFolder"), -1);
        }
Ejemplo n.º 2
0
        private void m_gameDocumentRegistry_DocumentRemoved(object sender, ItemRemovedEventArgs <IGameDocument> e)
        {
            IGameDocument document = e.Item;

            document.DirtyChanged -= m_document_DirtyChanged;
            document.UriChanged   -= m_document_UriChanged;

            IGame game = document.Cast <IGame>();

            if (document == m_designView.Context.Cast <IGameDocument>())
            {// master document.
                IGrid        grid       = document.As <IGame>().Grid;
                GridRenderer gridRender = grid.Cast <GridRenderer>();
                gridRender.DeleteVertexBuffer();
                m_designView.Context = null;
                GameEngine.DestroyObject(game.Cast <NativeObjectAdapter>());
                GameEngine.Clear();
            }
            else
            {// sub document.
                DomNode masterNode            = m_gameDocumentRegistry.MasterDocument.As <DomNode>();
                DomNode rooFolderNode         = game.RootGameObjectFolder.Cast <DomNode>();
                NativeGameWorldAdapter gworld = masterNode.Cast <NativeGameWorldAdapter>();
                gworld.Remove(masterNode, rooFolderNode, masterNode.Type.GetChildInfo("gameObjectFolder"));
            }
        }
Ejemplo n.º 3
0
        private void Resolve()
        {
            if (m_target != null)
            {
                return;
            }
            Uri ur = GetAttribute <Uri>(Schema.gameObjectReferenceType.refAttribute);

            // find game document
            Uri           docUri          = new Uri(ur.GetLeftPart(UriPartial.Path));
            var           gameDocRegistry = Globals.MEFContainer.GetExportedValue <GameDocumentRegistry>();
            IGameDocument gamedoc         = gameDocRegistry.FindDocument(docUri);

            if (gamedoc == null)
            {
                return;
            }
            string  nodeId = ur.Fragment.TrimStart('#');
            DomNode target = gamedoc.Cast <IdToDomNode>().FindById(nodeId);

            SetTarget(target);
        }