private bool HandleTurn()
        {
            // Create a command response from the command entered.
            CommandResponse commandResponse = commandHandler.ProcessTurn(
                gameClient.GetCommand(),
                detective
                );

            // Get the message from the command reponse and write it to the client.
            gameClient.ConsoleMessage(commandResponse.Message);

            // Return the opposite of the FinishedGame bool [default: false]
            return(!commandResponse.FinishedGame);
        }