//Box映射 public static IGH_GeometricGoo BoxMapping(Box box1, Box box2, IGH_GeometricGoo geo) { if (!box1.IsValid || !box2.IsValid) { return(null); } Plane plane1 = box1.Plane; Plane plane2 = box2.Plane; plane1.Origin = box1.Center; plane2.Origin = box2.Center; double xscale = box2.X.Length / box1.X.Length; double yscale = box2.Y.Length / box1.Y.Length; double zscale = box2.Z.Length / box1.Z.Length; ITransform item = new Scale(plane1, xscale, yscale, zscale); ITransform item2 = new Orientation(plane1, plane2); GH_Transform gh_Transform = new GH_Transform(); gh_Transform.CompoundTransforms.Add(item); gh_Transform.CompoundTransforms.Add(item2); gh_Transform.ClearCaches(); IGH_GeometricGoo geo2 = geo.DuplicateGeometry(); geo2 = geo2.Transform(gh_Transform.Value); return(geo2); }
protected override void SolveInstance(IGH_DataAccess DA) { IGH_GeometricGoo geo = null; if (!DA.GetData("Geometry", ref geo)) { return; } var bbox = geo.Boundingbox; if (!bbox.IsValid) { bbox = geo.GetBoundingBox(Transform.Identity); } var transVec = Point3d.Origin - bbox.Center; var newGeo = geo.DuplicateGeometry().Transform(Transform.Translation(transVec)); DA.SetData("Recentered Geometry", newGeo); DA.SetData("Translation Vector", transVec); }
private static IGH_GeometricGoo DeReferenceWithReflection(IGH_GeometricGoo geom) { var geomType = geom.GetType(); var geomInfo = geomType.GetRuntimeProperty("Value"); if (geomInfo != null) { var geomVal = geomInfo.GetValue(geom); if (geomVal is GeometryBase rhinoGeom) { IGH_GeometricGoo newGoo; try { newGoo = (IGH_GeometricGoo)Activator.CreateInstance(geomType, rhinoGeom); } catch { newGoo = geom; } geom = newGoo; } } return(geom.DuplicateGeometry()); }
public static IGH_GeometricGoo BoxTrans(Box box1, Box box2, IGH_GeometricGoo geo) { if (!box1.IsValid || !box2.IsValid) { return(null); } Plane plane1 = box1.Plane; Plane plane2 = box2.Plane; plane1.Origin = box1.Center; plane2.Origin = box2.Center; ITransform item = new Orientation(plane1, plane2); GH_Transform gh_Transform = new GH_Transform(); gh_Transform.CompoundTransforms.Add(item); gh_Transform.ClearCaches(); IGH_GeometricGoo geo2 = geo.DuplicateGeometry(); geo2 = geo2.Transform(gh_Transform.Value); return(geo2); }
/// <summary> /// 計算部分 /// </summary> /// <param name="DA">インプットパラメータからデータを取得し、出力用のデータを保持するオブジェクト</param> protected override void SolveInstance(IGH_DataAccess DA) { int nFL = 0; double FH = 0, Angle = 0, R = 0; IGH_GeometricGoo FL = null; Brep Floor = null; // 入力設定============================ if (!DA.GetData(0, ref nFL)) { return; } if (!DA.GetData(1, ref FH)) { return; } if (!DA.GetData(2, ref Angle)) { return; } if (!DA.GetData(3, ref R)) { return; } if (!DA.GetData(4, ref FL)) { return; } if (!DA.GetData(4, ref Floor)) { return; } // 床の作成 List <IGH_GeometricGoo> list = new List <IGH_GeometricGoo>(nFL); Vector3d DirectionVector = new Vector3d(0, 0, FH); Point3d Center = new Point3d(0, 0, 0); for (int i = 0; i < nFL; i++) { ITransform transform = new Translation(DirectionVector * (double)i); ITransform transform2 = new Rotation(Center, DirectionVector, Angle * (double)i); if (FL != null) { IGH_GeometricGoo FL2 = FL.DuplicateGeometry(); FL2 = FL2.Transform(transform.ToMatrix()); FL2 = FL2.Transform(transform2.ToMatrix()); list.Add(FL2); } else { list.Add(null); } } // 柱の作成 List <Brep> collist = new List <Brep>(nFL); Point3d[] CornerPoints = Floor.DuplicateVertices(); // 内柱 Point3d Point1in = new Point3d(CornerPoints[0].X / 2.0, CornerPoints[0].Y / 2.0, CornerPoints[0].Z / 2.0); Point3d Point2in = new Point3d(CornerPoints[1].X / 2.0, CornerPoints[1].Y / 2.0, CornerPoints[1].Z / 2.0); Point3d Point3in = new Point3d(CornerPoints[2].X / 2.0, CornerPoints[2].Y / 2.0, CornerPoints[2].Z / 2.0); Point3d Point4in = new Point3d(CornerPoints[3].X / 2.0, CornerPoints[3].Y / 2.0, CornerPoints[3].Z / 2.0); // 外柱 Point3d Point1outS = new Point3d(CornerPoints[0].X, CornerPoints[0].Y, CornerPoints[0].Z); Point3d Point2outS = new Point3d(CornerPoints[1].X, CornerPoints[1].Y, CornerPoints[1].Z); Point3d Point3outS = new Point3d(CornerPoints[2].X, CornerPoints[2].Y, CornerPoints[2].Z); Point3d Point4outS = new Point3d(CornerPoints[3].X, CornerPoints[3].Y, CornerPoints[3].Z); Point3d Point1outE = Point1outS; Point3d Point2outE = Point2outS; Point3d Point3outE = Point3outS; Point3d Point4outE = Point4outS; double num1 = GH_Component.DocumentTolerance(); double num2 = GH_Component.DocumentAngleTolerance(); for (int i = 0; i < nFL - 1; i++) { if (FL != null) { if (i != 0) { // 内柱 Point1in = new Point3d(Point1in.X, Point1in.Y, Point1in.Z + FH); Point2in = new Point3d(Point2in.X, Point2in.Y, Point2in.Z + FH); Point3in = new Point3d(Point3in.X, Point3in.Y, Point3in.Z + FH); Point4in = new Point3d(Point4in.X, Point4in.Y, Point4in.Z + FH); // 外柱 Point1outS = new Point3d(Point1outE.X, Point1outE.Y, Point1outE.Z); Point2outS = new Point3d(Point2outE.X, Point2outE.Y, Point2outE.Z); Point3outS = new Point3d(Point3outE.X, Point3outE.Y, Point3outE.Z); Point4outS = new Point3d(Point4outE.X, Point4outE.Y, Point4outE.Z); } // 外柱 終点 Point1outE = new Point3d( Point1outS.X * Math.Cos(Angle) - Point1outS.Y * Math.Sin(Angle), Point1outS.X * Math.Sin(Angle) + Point1outS.Y * Math.Cos(Angle), Point1outS.Z + FH); Point2outE = new Point3d( Point2outS.X * Math.Cos(Angle) - Point2outS.Y * Math.Sin(Angle), Point2outS.X * Math.Sin(Angle) + Point2outS.Y * Math.Cos(Angle), Point2outS.Z + FH); Point3outE = new Point3d( Point3outS.X * Math.Cos(Angle) - Point3outS.Y * Math.Sin(Angle), Point3outS.X * Math.Sin(Angle) + Point3outS.Y * Math.Cos(Angle), Point3outS.Z + FH); Point4outE = new Point3d( Point4outS.X * Math.Cos(Angle) - Point4outS.Y * Math.Sin(Angle), Point4outS.X * Math.Sin(Angle) + Point4outS.Y * Math.Cos(Angle), Point4outS.Z + FH); LineCurve LineCurve1in = new LineCurve(new Line(Point1in, DirectionVector)); LineCurve LineCurve2in = new LineCurve(new Line(Point2in, DirectionVector)); LineCurve LineCurve3in = new LineCurve(new Line(Point3in, DirectionVector)); LineCurve LineCurve4in = new LineCurve(new Line(Point4in, DirectionVector)); // LineCurve LineCurve1out = new LineCurve(new Line(Point1outS, Point1outE)); LineCurve LineCurve2out = new LineCurve(new Line(Point2outS, Point2outE)); LineCurve LineCurve3out = new LineCurve(new Line(Point3outS, Point3outE)); LineCurve LineCurve4out = new LineCurve(new Line(Point4outS, Point4outE)); Brep[] col1in = Brep.CreatePipe(LineCurve1in, R, true, 0, false, num1, num2); Brep[] col2in = Brep.CreatePipe(LineCurve2in, R, true, 0, false, num1, num2); Brep[] col3in = Brep.CreatePipe(LineCurve3in, R, true, 0, false, num1, num2); Brep[] col4in = Brep.CreatePipe(LineCurve4in, R, true, 0, false, num1, num2); // Brep[] col1out = Brep.CreatePipe(LineCurve1out, R, true, 0, false, num1, num2); Brep[] col2out = Brep.CreatePipe(LineCurve2out, R, true, 0, false, num1, num2); Brep[] col3out = Brep.CreatePipe(LineCurve3out, R, true, 0, false, num1, num2); Brep[] col4out = Brep.CreatePipe(LineCurve4out, R, true, 0, false, num1, num2); collist.AddRange(col1in); collist.AddRange(col2in); collist.AddRange(col3in); collist.AddRange(col4in); collist.AddRange(col1out); collist.AddRange(col2out); collist.AddRange(col3out); collist.AddRange(col4out); } } // 出力設定============================ DA.SetDataList(0, list); DA.SetDataList(1, collist); }
/// <summary> /// This is the method that actually does the work. /// </summary> /// <param name="DA">The DA object is used to retrieve from inputs and store in outputs.</param> protected override void SolveInstance(IGH_DataAccess DA) { Mesh topoMesh = new Mesh(); DA.GetData <Mesh>("Topography Mesh", ref topoMesh); GH_Structure <IGH_GeometricGoo> featureGoo = new GH_Structure <IGH_GeometricGoo>(); DA.GetDataTree <IGH_GeometricGoo>("Feature Geometry", out featureGoo); ///Reserve one processor for GUI totalMaxConcurrancy = System.Environment.ProcessorCount - 1; ///Tells us how many threads were using //Message = totalMaxConcurrancy + " threads"; ///Get Rtree of points and flat mesh for processing in detailed feature mesh projection Mesh topoFlat = new Mesh(); Point3d[] topoFlatPoints = null; RTree rTree = new RTree(); if (!fast) { topoFlat = topoMesh.DuplicateMesh(); for (int i = 0; i < topoFlat.Vertices.Count; i++) { Point3f v = topoFlat.Vertices[i]; v.Z = 0; topoFlat.Vertices.SetVertex(i, v); } topoFlatPoints = topoFlat.Vertices.ToPoint3dArray(); rTree = RTree.CreateFromPointArray(topoFlatPoints); } ///Create a dictionary that works in parallel var gooTree = new System.Collections.Concurrent.ConcurrentDictionary <GH_Path, List <IGH_GeometricGoo> >(); ///Multi-threading the loop System.Threading.Tasks.Parallel.ForEach(featureGoo.Paths, new System.Threading.Tasks.ParallelOptions { MaxDegreeOfParallelism = totalMaxConcurrancy }, pth => { ///Create containers for translating from GH Goo Point3d pt = new Point3d(); Polyline pLine = null; PolylineCurve pLineCurve = null; Curve curve = null; Mesh mesh = new Mesh(); Surface surface = null; Brep brep = new Brep(); ///Output container list List <IGH_GeometricGoo> gGooList = new List <IGH_GeometricGoo>(); List <IGH_GeometricGoo> fGooList = new List <IGH_GeometricGoo>(); var branchFeatures = featureGoo.get_Branch(pth); BoundingBox branchBox = new BoundingBox(); if (branchFeatures.Count > 0) { foreach (var bGoo in branchFeatures) { ///Get geometry type(s) in branch string geomType = string.Empty; IGH_GeometricGoo fGoo = GH_Convert.ToGeometricGoo(bGoo); if (fGoo != null && fGoo.IsValid) { if (grouped) { ///Need to duplicate geometry or else move vector piles on similar to the following ///https://www.grasshopper3d.com/forum/topics/c-component-refresh-problem fGooList.Add(fGoo.DuplicateGeometry()); branchBox.Union(fGoo.Boundingbox); } geomType = fGoo.TypeName; switch (geomType) { case "Point": fGoo.CastTo <Point3d>(out pt); gGooList.Add(ProjectPointToTopo(topoMesh, pt)); break; case "Line": case "Polyline": fGoo.CastTo <Polyline>(out pLine); if (fast) { gGooList.Add(ProjectPolylineToTopo(topoMesh, pLine)); } else { ///Lock topoMesh so it's not accessed by mutliple threads at once in a "deadlock" ///https://docs.microsoft.com/en-us/dotnet/standard/threading/managed-threading-best-practices lock (topoMesh) { gGooList.AddRange(ProjectCurveToTopo(topoMesh, pLine.ToNurbsCurve())); } } break; case "PolylineCurve": fGoo.CastTo <PolylineCurve>(out pLineCurve); if (fast) { gGooList.Add(ProjectPolylineToTopo(topoMesh, pLineCurve.ToPolyline())); } else { lock (topoMesh) { gGooList.AddRange(ProjectCurveToTopo(topoMesh, pLineCurve.ToNurbsCurve())); } } break; case "Curve": fGoo.CastTo <Curve>(out curve); if (fast) { if (curve.TryGetPolyline(out pLine)) { gGooList.Add(ProjectPolylineToTopo(topoMesh, pLine)); } else { gGooList.AddRange(ProjectCurveToTopo(topoMesh, curve)); } } else { lock (topoMesh) { gGooList.AddRange(ProjectCurveToTopo(topoMesh, curve)); } } break; case "Mesh": fGoo.CastTo <Mesh>(out mesh); if (mesh.IsClosed) { gGooList.Add(ProjectSolidMeshToTopo(topoMesh, mesh)); } else { if (fast) { gGooList.Add(ProjectMeshToTopoFast(topoMesh, mesh)); } else { lock (topoMesh) { gGooList.Add(ProjectMeshToTopoSlow(topoMesh, topoFlat, topoFlatPoints, rTree, mesh)); } } } break; case "Surface": fGoo.CastTo <Surface>(out surface); gGooList.Add(ProjectSurfaceToTopoFast(topoMesh, surface)); break; case "Brep": fGoo.CastTo <Brep>(out brep); gGooList.Add(ProjectBrepToTopo(topoMesh, brep)); break; default: AddRuntimeMessage(GH_RuntimeMessageLevel.Remark, "Not able to move " + geomType + " geometry to mesh" + ". Geometry must be a Point, Curve, Mesh, Surface or Brep."); break; } } else { } } ///Move objects in branch a minimum distance if grouped selected ///If only one feature in a branch, not need to group if (grouped && gGooList.Count > 1) { ///Get the minimum move vector Point3d lowestPoint = new Point3d(); double minDistance = double.MaxValue; Vector3d minimumVec = new Vector3d(); foreach (var gi in gGooList) { if (gi != null) { Point3d gGooMin = gi.Boundingbox.Min; Vector3d distVector = gGooMin - branchBox.Min; if (distVector.Length < minDistance && distVector.Length > 0 && distVector.IsValid) { lowestPoint = gGooMin; minDistance = distVector.Length; minimumVec = new Vector3d(0, 0, distVector.Z); } } } ///Move orignal feature geometry the minimum move vector if (minDistance != double.MaxValue) { Transform transform = Transform.Translation(minimumVec); for (int f = 0; f < fGooList.Count; f++) { fGooList[f].Transform(transform); } gooTree[pth] = fGooList; } } else { gooTree[pth] = gGooList; } } }); ///End of multi-threaded loop ///Convert dictionary to regular old data tree GH_Structure <IGH_GeometricGoo> gTree = new GH_Structure <IGH_GeometricGoo>(); foreach (KeyValuePair <GH_Path, List <IGH_GeometricGoo> > g in gooTree) { gTree.AppendRange(g.Value, g.Key); } topoFlat.Dispose(); topoMesh.Dispose(); DA.SetDataTree(0, gTree); }