Ejemplo n.º 1
0
        List <OutlinerItemModel> GetAllSceneObjectsInScene()
        {
            List <OutlinerItemModel> sObjects = new List <OutlinerItemModel>();

            int numObj = IGCore.GetSceneObjectNum();

            for (int i = 0; i < numObj; i++)
            {
                IntPtr pName   = IGCore.GetSceneObjectName(i);
                string objName = Marshal.PtrToStringUni(pName);
                //string objName = Marshal.PtrToStringAnsi(pName);
                OutlinerItemModel obj = new OutlinerItemModel();
                obj.Icon       = outlinerIcons["Mesh"];
                obj.Name       = objName;
                obj.Children   = new List <OutlinerItemModel>();
                obj.ObjectType = "Mesh";
                sObjects.Add(obj);
            }

            return(sObjects);
        }