Ejemplo n.º 1
0
        public void copyFramebuffer(IFramebuffer source, IFramebuffer target, bool fromLowres)
        {
            //Bind shader
            LowLevelRenderer.shader = HighLevelRenderer.shaderDrawSprite;
            target.bind();

            //Set target size uniforms
            var tmatrix = fromLowres ? Util.Maths.matrixFitRectIntoScreen(lowResWidth, lowResHeight, highResWidth, highResHeight)
                                     : Matrix4.Identity;

            HighLevelRenderer.shaderDrawSprite["transformMatrix"].SetValue(tmatrix);

            float yflip = fromLowres ? -1 : 1;
            HighLevelRenderer.shaderDrawSprite["uvMatrix"].SetValue(new Matrix4(new float[] {1,0,0,0,
                                                                                            0,yflip,0,0,
                                                                                            0,0,0,0,
                                                                                            0,0,0,1}));
            //Bind source texture
            Gl.BindTexture(TextureTarget.Texture2D, source.textures()[0]);
            LowLevelRenderer.geometry = LowLevelRenderer.quad;
            LowLevelRenderer.draw();
        }