Ejemplo n.º 1
0
 public MainWindow(IFoodManager foodManager)
 {
     _foodManager = foodManager;
     InitializeComponent();
     time      = new DispatcherTimer();
     snakebody = new List <Snake>();
     food      = new List <Food>();
     snakebody.Add(new Snake(x, y));
     food.Add(new Food(rd.Next(0, 37) * 10, rd.Next(0, 35) * 10));
     time.Interval = new TimeSpan(0, 0, 0, 0, 100);   /*you can change speed of the snake here */
     time.Tick    += time_Tick;
 }
Ejemplo n.º 2
0
        public GameManager(IGameLogger logger, IFoodManager foodManager, ISnakeGameComponent snake, IGameFieldEntity gameField,
                           IGameSettings gameSettings, IGamePoints gamePoints, ISnakeEntity snakeEntity, ISceneManager sceneManager, Game game, IGraphicsSystem graphicsSystem, IGameKeys gameKeys)
        {
            _logger         = logger ?? throw new ArgumentNullException(nameof(logger));
            _foodManager    = foodManager ?? throw new ArgumentNullException(nameof(foodManager));
            _snakeComponent = snake ?? throw new ArgumentNullException(nameof(snake));
            _gameField      = gameField ?? throw new ArgumentNullException(nameof(gameField));
            _gameSettings   = gameSettings ?? throw new ArgumentNullException(nameof(gameSettings));
            _gamePoints     = gamePoints ?? throw new ArgumentNullException(nameof(gamePoints));
            _snakeEntity    = snakeEntity ?? throw new ArgumentNullException(nameof(snakeEntity));
            _sceneManager   = sceneManager ?? throw new ArgumentNullException(nameof(sceneManager));
            _game           = game ?? throw new ArgumentNullException(nameof(game));
            _graphicsSystem = graphicsSystem ?? throw new ArgumentNullException(nameof(graphicsSystem));
            _gameKeys       = gameKeys ?? throw new ArgumentNullException(nameof(gameKeys));

            Initialize();
        }
Ejemplo n.º 3
0
        private void Start()
        {
            _objPooler   = objPooler.GetComponent <IPooler>();
            _foodManager = foodManager.GetComponent <IFoodManager>();

            _snakeLength = _initialSnakeLength;

            transform.position = new Vector3(_snakeX, _snakeY);

            _moveRate = 1 / _movesPerSecond;

            _grid = new int[GRID_WIDTH, GRID_HEIGHT];

            _snakeTransform         = this.transform;
            _direction              = Vector3.right;
            _grid[_snakeX, _snakeY] = _snakeLength;

            UpdateText();

            for (int i = 0; i < _initialFoodAmnt; i++)
            {
                SpawnFood();
            }
        }
Ejemplo n.º 4
0
        private async Task LoadAsync()
        {
            var tasks = new List <Task>
            {
                Task.Run(() =>
                {
                    _randomGenerator = new RandomGenerator(2);

                    _gameFieldFactory   = new GameFieldFactory(GameSettings, _randomGenerator);
                    _gameField          = _gameFieldFactory.GetRandomField(GameSettings.MapWidth, GameSettings.MapHeight, 0.9d);
                    _gameFieldComponent = new GameFieldComponent(_gameField,
                                                                 new GameFieldGraphicsComponent(_gameField, GraphicsSystem.GraphicsSettings, GraphicsSystem,
                                                                                                GameSettings));

                    _snakeEntity = new SnakeEntity(Logger, _gameField, GameSettings);
                    _snakeEntity.Grow();
                    _snakeMovementComponent =
                        new SnakeMovementTurnBased(_snakeEntity, _gameField, GameSettings,
                                                   new SnakeControlKeys(Keys.Up, Keys.Down, Keys.Left, Keys.Right));
                    _snakeGameComponent = new SnakeGameComponent(_snakeEntity,
                                                                 new SnakeGraphicsComponent(_snakeEntity, GraphicsSystem, _snakeMovementComponent, _gameField),
                                                                 _snakeMovementComponent, Logger);

                    _foodManager = new FoodManager(Game, _gameField, GameSettings, GraphicsSystem, Logger, _snakeEntity);
                    _foodManager.Add(_foodManager.GenerateRandomFood());

                    #region Common

                    _gamePoints  = new GamePoints(GameSettings.RemainingLives);
                    _gameManager = new GameManager(Logger, _foodManager, _snakeGameComponent, _gameField, GameSettings,
                                                   _gamePoints, _snakeEntity, SceneManager, Game, GraphicsSystem, GameKeys)
                    {
                        Enabled = true
                    };

                    #endregion Common

                    grayScaleEffect = Game.Content.Load <Effect>("Effects/grayscale");
                    shadeEffect     = Game.Content.Load <Effect>("Effects/dark");

                    #region UI components

                    _fpsCounter = new FpsCounter(new Vector2(Game.GraphicsDevice.Viewport.Width - 50, 0), GraphicsSystem.SpriteFont, Color.Black);

                    var pointsCounterPosition = Vector2.Add(new Vector2(_gameField.Bounds.Right, _gameField.Bounds.Top),
                                                            new Vector2(10, 0));
                    _pointsCounterComponent = new PointsCounterComponent(pointsCounterPosition, GraphicsSystem, _gamePoints);

                    var remainingLivesPosition = Vector2.Add(new Vector2(_gameField.Bounds.Right, _gameField.Bounds.Top),
                                                             new Vector2(10, 25));
                    _remainingLivesComponent = new RemainingLivesComponent(remainingLivesPosition, GraphicsSystem, _gamePoints);

                    _debugInfoPanelComponent = new DebugInfoPanelComponent(GraphicsSystem, GameSettings, _gameManager);

                    #endregion UI components
                }),

                Task.Delay(500)
            };

            await Task.WhenAll(tasks.ToArray());

            IsLoaded = true;
        }
Ejemplo n.º 5
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 public FoodController(IMapper mapper, IFoodManager manager, IFoodRepository repository)
 {
     _mapper     = mapper;
     _manager    = manager;
     _repository = repository;
 }
Ejemplo n.º 6
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 public FoodLogic(IGameLogic game, ITimeLogic timer, ICollisionLogic collider, IFoodManager foodManager)
 {
     _timer                = timer;
     _game                 = game;
     _foodManager          = foodManager;
     collider.onCollision += onCollision;
 }