/// <summary>
        ///   Renders the specified control using the provided graphics interface
        /// </summary>
        /// <param name="control">Control that will be rendered</param>
        /// <param name="graphics">
        ///   Graphics interface that will be used to draw the control
        /// </param>
        public void Render(
            Controls.Desktop.InputControl control, IFlatGuiGraphics graphics
            )
        {
            RectangleF controlBounds = control.GetAbsoluteBounds();

            // Draw the control's frame and background
            graphics.DrawElement(Style, controlBounds);

            using (graphics.SetClipRegion(controlBounds)) {
                string text = control.Text ?? string.Empty;

                // Amount by which the text will be moved within the input box in
                // order to keep the caret in view even when the text is wider than
                // the input box.
                float left = 0;

                // Only scroll the text within the input box when it has the input
                // focus and the caret is being shown.
                if (control.HasFocus)
                {
                    // Find out where the cursor is from the left end of the text
                    RectangleF stringSize = graphics.MeasureString(
                        Style, controlBounds, text.Substring(0, control.CaretPosition)
                        );

                    // TODO: Renderer should query the size of the control's frame
                    //   Otherwise text will be visible over the frame, which might look bad
                    //   if a skin uses a frame wider than 2 pixels or in a different color
                    //   than the text.
                    while (stringSize.Width + left > controlBounds.Width)
                    {
                        left -= controlBounds.Width / 10.0f;
                    }
                }

                // Draw the text into the input box
                controlBounds.X += left;
                graphics.DrawString(Style, controlBounds, control.Text);

                // If the input box is in focus, also draw the caret so the user knows
                // where characters will be inserted into the text.
                if (control.HasFocus)
                {
                    if (control.MillisecondsSinceLastCaretMovement % 500 < 250)
                    {
                        graphics.DrawCaret(
                            "input.normal", controlBounds, control.Text, control.CaretPosition
                            );
                    }
                }
            }

            // Let the control know that we can provide it with additional informations
            // about how its text is being rendered
            control.OpeningLocator = this;
            this.graphics          = graphics;
        }