Ejemplo n.º 1
0
        public async Task <(Guid, ICollection <(int, int, int, int, int, int, int)>)> Attack(Guid attackerId, Guid defenderId)
        {
            using (var uow = UnitOfWorkProvider.Create())
            {
                var attacker = await _characterService.GetAsync(attackerId);

                var defender = await _characterService.GetAsync(defenderId);

                if (attacker == null)
                {
                    return(Guid.Empty, null);
                }
                if (defender == null)
                {
                    return(Guid.Empty, null);
                }
                var attackerArmor = await GetEquippedArmor(attackerId);

                var attackerWeapon = await GetEquippedWeapon(attackerId);

                var defenderArmor = await GetEquippedArmor(defenderId);

                var defenderWeapon = await GetEquippedWeapon(defenderId);

                var  attackSuccess = ResolveAttack(attacker, attackerWeapon, attackerArmor, defender, defenderWeapon, defenderArmor);
                Guid fightId       = _fightService.Create(new FightDto
                {
                    Id               = Guid.NewGuid(),
                    AttackerId       = attacker.Id,
                    DefenderId       = defender.Id,
                    AttackerArmorId  = attackerArmor?.Id,
                    AttackerWeaponId = attackerWeapon?.Id,
                    DefenderArmorId  = defenderArmor?.Id,
                    DefenderWeaponId = defenderWeapon?.Id,
                    Timestamp        = DateTime.Now,
                    AttackSuccess    = attackSuccess.Item1
                });
                if (attackSuccess.Item1)
                {
                    attacker.Score += 30;
                    attacker.Money += 30 + (_random.Next(1, 7 * attacker.Luck));
                }
                else
                {
                    attacker.Score -= 17;
                }
                await _characterService.Update(attacker);

                await uow.Commit();

                return(fightId, attackSuccess.Item2);
            }
        }
Ejemplo n.º 2
0
        public ActionResult CreateTable(int id)
        {
            Tournament tournament = tournamentService.GetById(id);

            if (tournament.Organizer == User.Identity.Name && Request.IsAjaxRequest())
            {
                SportUnit[] distinctions = sportUnitService.GetByTypeForGroup(tournament.GroupId, SportUnitType.Distinction).ToArray();
                var         levels       = generalUnitService.GetByType(GeneralUnitType.Level);
                Fight       fight;
                GeneralUnit levelGU;
                foreach (var category in tournament.Categories)
                {
                    List <FightRelation> rels = fightRelationService.GetWithFilter(x => x.FightChild.CategoryId == category.Id || x.FightParent.CategoryId == category.Id).ToList();

                    foreach (var _rel in rels)
                    {
                        fightRelationService.Delete(_rel);
                    }

                    List <Fight> _fights = category.Fights.ToList();
                    foreach (var _fight in _fights)
                    {
                        fightService.Delete(_fight);
                    }

                    var participants = categoryService.GetParticipants(category.Id, true);
                    if (participants.Count() > 1 && participants.Count() < 9)
                    {
                        int fightsCount = participants.Count() - 1;
                        int itemInLevel = 0;
                        int level       = 0;

                        for (int i = 0; i < fightsCount; i++)
                        {
                            int maxItemsInLevel = (int)Math.Pow(2, level);
                            levelGU = levels.Where(x => x.Description.Equals(string.Format("level_{0}", level + 1))).SingleOrDefault();
                            if (levelGU != null)
                            {
                                fight = new Fight()
                                {
                                    LevelId = levelGU.Id, FightInLevel = itemInLevel, CategoryId = category.Id
                                };
                                if (itemInLevel == maxItemsInLevel - 1)
                                {
                                    itemInLevel = 0;
                                    level      += 1;
                                }
                                else
                                {
                                    itemInLevel += 1;
                                }
                                fightService.Create(fight);
                            }
                        }
                        if (category.OneThirdPlace)
                        {
                            levelGU = levels.Where(x => x.Description.Equals("level_0")).SingleOrDefault();
                            if (levelGU != null)
                            {
                                fight = new Fight()
                                {
                                    LevelId = levelGU.Id, FightInLevel = 0, CategoryId = category.Id
                                };
                                fightService.Create(fight);
                            }
                        }

                        var  fights = category.Fights;
                        int  index  = 0;
                        bool winnerDirection;
                        foreach (var item in fights)
                        {
                            int lev = Convert.ToInt16(item.Level.Description.Split('_')[1]);
                            if (lev == 0)
                            {
                                lev            += 1;
                                winnerDirection = false;
                            }
                            else
                            {
                                winnerDirection = true;
                            }
                            levelGU = levels.Where(s => s.Description.Equals(String.Format("level_{0}", lev + 1))).SingleOrDefault();
                            if (levelGU != null)
                            {
                                var childFights = fights.Where(x => x.LevelId == levelGU.Id && x.FightInLevel >= item.FightInLevel * 2 && x.FightInLevel <= item.FightInLevel * 2 + 1);
                                foreach (Fight childFight in childFights)
                                {
                                    FightRelation fightRelation = new FightRelation()
                                    {
                                        FightChildId = childFight.Id, FightParentId = item.Id, IsWinner = winnerDirection
                                    };
                                    fightRelationService.Create(fightRelation);
                                }

                                if (winnerDirection)
                                {
                                    for (int i = 0; i < 2 - childFights.Count(); i++)
                                    {
                                        Fighter fighter = new Fighter()
                                        {
                                            FightId = item.Id, ParticipantId = participants.ElementAt(index).Id, DistinctionId = distinctions[i].Id
                                        };
                                        index += 1;
                                        fighterService.Create(fighter);
                                    }
                                }
                            }
                            //else if (winnerDirection)
                            //{
                            //    for (int i = 0; i < 2; i++)
                            //    {
                            //        Fighter fighter = new Fighter() { FightId = item.Id, ParticipantId = participants.ElementAt(index).Id, DistinctionId = distinctions[i].Id };
                            //        index += 1;
                            //        unitOfWork.FighterRepository.Insert(fighter);
                            //    }
                            //}
                        }
                    }
                }
            }
            return(RedirectToAction("Details", RouteData));
        }