private void Awake() { _fieldsGenerator = new FieldsGenerator(mainField, playerObject, pieceOfFields, maxLength, maxWidth, spawnedProcedureFields, _newParentProcedureField); SpawnPlayer(playerObject); _fieldsGenerator.CreatingGenerationField(maxLength, maxWidth); StartCoroutine(_fieldsGenerator.CheckPosition()); }
public DataGeneratorService(IFieldsGenerator fieldsGenerator) { _fieldsGenerator = fieldsGenerator; }