Ejemplo n.º 1
0
        /// <summary>
        /// Event Handler for when Player Interacts with NPC
        /// </summary>
        /// <param name="id"></param>
        private void HandleNpcInteraction(int id)
        {
            Npc npc = _gameUniverse.GetNpcById(id);

            if (!(_gamePlayer.NpcsInteractedWith.Contains(npc)))
            {
                //Add npc to npc interacted with list
                _gamePlayer.NpcsInteractedWith.Add(npc);

                if (npc is IExperiencePoints)
                {
                    IExperiencePoints npcXp = (IExperiencePoints)npc;

                    _gamePlayer.ExperiencePoints += npcXp.XP;
                }
            }

            //If player finds a black cat and interacts with it, assign the cat a new location
            if (npc.Name == "Black Cat")
            {
                npc.LocationID = _gameUniverse.AssignRandomLocation(npc);
            }
            else if (npc.Name == "Cloaked Figure")
            {
                if (_currentLocation.LocationID == 9)
                {
                    GrantRoomAccess(_currentLocation.LocationID + 1);
                    npc.LocationID = _currentLocation.LocationID + 1;
                }
                else
                {
                    bool ready = IsPlayerReady();

                    if (ready == false)
                    {
                        SetPlayerBackToStart();
                    }
                    else
                    {
                        Npc    spiritNpc = _gameUniverse.GetNpcById(6);
                        Spirit spirit    = (Spirit)spiritNpc;
                        spirit.Ready = true;

                        GrantRoomAccess(_currentLocation.LocationID + 1);
                    }
                }
            }
        }
Ejemplo n.º 2
0
 /// <summary>
 /// Assign XP to every location, object, npc in the game
 /// </summary>
 private void AssignXP()
 {
     foreach (Location l in _gameUniverse.Locations)
     {
         l.ExperiencePoints = _gameUniverse.GetRandom(12, 30);
     }
     foreach (GameObject g in _gameUniverse.GameObjects)
     {
         if (g is PlayerObject)
         {
             PlayerObject p = (PlayerObject)g;
             g.ExperiencePoints = _gameUniverse.GetRandom(6, 12);
         }
     }
     foreach (Npc n in _gameUniverse.Npcs)
     {
         if (n is IExperiencePoints)
         {
             IExperiencePoints i = (IExperiencePoints)n;
             i.XP = _gameUniverse.GetRandom(6, 12);
         }
     }
 }