Ejemplo n.º 1
0
		/// <summary>
		/// Feeds the target its required services.
		/// </summary>
		/// <returns>false if update failed</returns>
		public static bool UpdateServices(IEmulatorServiceProvider source, object target)
		{
			Type targetType = target.GetType();
			object[] tmp = new object[1];

			foreach (var propinfo in targetType.GetPropertiesWithAttrib(typeof(RequiredService)))
			{
				tmp[0] = source.GetService(propinfo.PropertyType);
				if (tmp[0] == null)
					return false;
				propinfo.GetSetMethod(true).Invoke(target, tmp);
			}

			foreach (var propinfo in targetType.GetPropertiesWithAttrib(typeof(OptionalService)))
			{
				tmp[0] = source.GetService(propinfo.PropertyType);
				propinfo.GetSetMethod(true).Invoke(target, tmp);
			}
			return true;
		}
Ejemplo n.º 2
0
 /// <summary>
 /// Determines whether a target is available, considering its dependencies
 /// and the services provided by the emulator core.
 /// </summary>
 public static bool IsAvailable(IEmulatorServiceProvider source, Type targetType)
 {
     return(targetType.GetPropertiesWithAttrib(typeof(RequiredServiceAttribute))
            .Select(pi => pi.PropertyType)
            .All(source.HasService));
 }
Ejemplo n.º 3
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 public static void Restart(IEmulatorServiceProvider newServiceProvider)
 {
     Libraries.Clear();
     Register(newServiceProvider);
 }
Ejemplo n.º 4
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 public static ApiContainer RestartLua(IMainFormForApi mainForm, IEmulatorServiceProvider newServiceProvider, Action <string> logCallback)
 => _luaContainer = Register(mainForm, newServiceProvider, logCallback);
Ejemplo n.º 5
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 public abstract void Restart(IEmulatorServiceProvider newServiceProvider);
Ejemplo n.º 6
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 public static IExternalApiProvider Restart(IEmulatorServiceProvider newServiceProvider)
 {
     Libraries.Clear();
     return(Register(newServiceProvider));
 }
Ejemplo n.º 7
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        public Win32LuaLibraries(IMainFormForApi mainForm, IEmulatorServiceProvider serviceProvider)
            : this()
        {
            void EnumerateLuaFunctions(string name, Type type, LuaLibraryBase instance)
            {
                instance?.Lua?.NewTable(name);
                foreach (var method in type.GetMethods())
                {
                    var foundAttrs = method.GetCustomAttributes(typeof(LuaMethodAttribute), false);
                    if (foundAttrs.Length == 0)
                    {
                        continue;
                    }
                    instance?.Lua?.RegisterFunction($"{name}.{((LuaMethodAttribute) foundAttrs[0]).Name}", instance, method);
                    Docs.Add(new LibraryFunction(
                                 name,
                                 type.GetCustomAttributes(typeof(DescriptionAttribute), false).Cast <DescriptionAttribute>()
                                 .Select(descAttr => descAttr.Description).FirstOrDefault() ?? string.Empty,
                                 method
                                 ));
                }
            }

            LuaWait = new AutoResetEvent(false);
            Docs.Clear();

            // Register lua libraries
            foreach (var lib in Assembly.Load("BizHawk.Client.Common").GetTypes()
                     .Concat(Assembly.GetAssembly(typeof(Win32LuaLibraries)).GetTypes())
                     .Where(t => typeof(LuaLibraryBase).IsAssignableFrom(t) && t.IsSealed && ServiceInjector.IsAvailable(serviceProvider, t)))
            {
                bool addLibrary = true;
                var  attributes = lib.GetCustomAttributes(typeof(LuaLibraryAttribute), false);
                if (attributes.Any())
                {
                    addLibrary = VersionInfo.DeveloperBuild || ((LuaLibraryAttribute)attributes.First()).Released;
                }

                if (addLibrary)
                {
                    var instance = (LuaLibraryBase)Activator.CreateInstance(lib, _lua);
                    instance.LogOutputCallback = ConsoleLuaLibrary.LogOutput;
                    ServiceInjector.UpdateServices(serviceProvider, instance);

                    // TODO: make EmuHawk libraries have a base class with common properties such as this
                    // and inject them here
                    if (instance is ClientLuaLibrary clientLib)
                    {
                        clientLib.MainForm = mainForm;
                    }

                    ApiContainerInstance = ApiManager.RestartLua(mainForm, serviceProvider, ConsoleLuaLibrary.LogOutput);
                    if (instance is DelegatingLuaLibrary dlgInstance)
                    {
                        dlgInstance.APIs = ApiContainerInstance;
                    }

                    EnumerateLuaFunctions(instance.Name, lib, instance);
                    Libraries.Add(lib, instance);
                }
            }

            _lua.RegisterFunction("print", this, GetType().GetMethod("Print"));

            EmulationLuaLibrary.FrameAdvanceCallback = Frameadvance;
            EmulationLuaLibrary.YieldCallback        = EmuYield;

            EnumerateLuaFunctions(nameof(LuaCanvas), typeof(LuaCanvas), null);             // add LuaCanvas to Lua function reference table
        }
Ejemplo n.º 8
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        public Win32LuaLibraries(IMainFormForApi mainForm, IEmulatorServiceProvider serviceProvider)
            : this()
        {
            LuaWait = new AutoResetEvent(false);
            Docs.Clear();

            // Register lua libraries
            foreach (var lib in Assembly.Load("BizHawk.Client.Common").GetTypes()
                     .Concat(Assembly.GetAssembly(typeof(Win32LuaLibraries)).GetTypes())
                     .Where(t => typeof(LuaLibraryBase).IsAssignableFrom(t) && t.IsSealed && ServiceInjector.IsAvailable(serviceProvider, t)))
            {
                bool addLibrary = true;
                var  attributes = lib.GetCustomAttributes(typeof(LuaLibraryAttribute), false);
                if (attributes.Any())
                {
                    addLibrary = VersionInfo.DeveloperBuild || ((LuaLibraryAttribute)attributes.First()).Released;
                }

                if (addLibrary)
                {
                    var instance = (LuaLibraryBase)Activator.CreateInstance(lib, _lua);
                    instance.LuaRegister(lib, Docs);
                    instance.LogOutputCallback = ConsoleLuaLibrary.LogOutput;
                    ServiceInjector.UpdateServices(serviceProvider, instance);

                    // TODO: make EmuHawk libraries have a base class with common properties such as this
                    // and inject them here
                    if (instance is ClientLuaLibrary clientLib)
                    {
                        clientLib.MainForm = mainForm;
                    }

                    ApiContainerInstance = ApiManager.RestartLua(mainForm, serviceProvider, ConsoleLuaLibrary.LogOutput);
                    if (instance is DelegatingLuaLibraryEmu dlgInstanceEmu)
                    {
                        dlgInstanceEmu.APIs = ApiContainerInstance;                                                                         // this is necessary as the property has the `new` modifier
                    }
                    else if (instance is DelegatingLuaLibrary dlgInstance)
                    {
                        dlgInstance.APIs = ApiContainerInstance;
                    }

                    Libraries.Add(lib, instance);
                }
            }

            _lua.RegisterFunction("print", this, GetType().GetMethod("Print"));

            EmulationLuaLibrary.FrameAdvanceCallback = Frameadvance;
            EmulationLuaLibrary.YieldCallback        = EmuYield;

            // Add LuaCanvas to Docs
            Type luaCanvas = typeof(LuaCanvas);

            foreach (var method in luaCanvas.GetMethods())
            {
                if (method.GetCustomAttributes(typeof(LuaMethodAttribute), false).Length != 0)
                {
                    Docs.Add(new LibraryFunction(nameof(LuaCanvas), luaCanvas.Description(), method));
                }
            }
        }
Ejemplo n.º 9
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 public Win32LuaLibraries(IEmulatorServiceProvider serviceProvider, MainForm mainForm)
     : this()
 {
     _mainForm = mainForm;
Ejemplo n.º 10
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		/// <summary>
		/// Determines whether a target is available, considering its dependencies
		/// and the services provided by the emulator core.
		/// </summary>
		public static bool IsAvailable(IEmulatorServiceProvider source, Type targetType)
		{
			return targetType.GetPropertiesWithAttrib(typeof(RequiredService))
				.Select(pi => pi.PropertyType)
				.All(t => source.HasService(t));
		}
Ejemplo n.º 11
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 public void Update(IEmulatorServiceProvider serviceProvider) => ServiceInjector.UpdateServices(serviceProvider, this);
Ejemplo n.º 12
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 public AddressResolver(IEmulatorServiceProvider serviceProvider) => Update(serviceProvider);
Ejemplo n.º 13
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 public EmuLuaLibrary(IEmulatorServiceProvider serviceProvider, MainForm mainForm)
     : this()
 {
     _mainForm = mainForm;
Ejemplo n.º 14
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 public override void Restart(IEmulatorServiceProvider newServiceProvider)
 {
 }
Ejemplo n.º 15
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 public EmuLuaLibrary(IEmulatorServiceProvider serviceProvider)
     : this()
 {
Ejemplo n.º 16
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        public Win32LuaLibraries(
            LuaFileList scriptList,
            LuaFunctionList registeredFuncList,
            IEmulatorServiceProvider serviceProvider,
            MainForm mainForm,
            DisplayManagerBase displayManager,
            InputManager inputManager,
            Config config,
            IEmulator emulator,
            IGameInfo game)
        {
            void EnumerateLuaFunctions(string name, Type type, LuaLibraryBase instance)
            {
                if (instance != null)
                {
                    _lua.NewTable(name);
                }
                foreach (var method in type.GetMethods())
                {
                    var foundAttrs = method.GetCustomAttributes(typeof(LuaMethodAttribute), false);
                    if (foundAttrs.Length == 0)
                    {
                        continue;
                    }
                    if (instance != null)
                    {
                        _lua.RegisterFunction($"{name}.{((LuaMethodAttribute) foundAttrs[0]).Name}", instance, method);
                    }
                    Docs.Add(new LibraryFunction(
                                 name,
                                 type.GetCustomAttributes(typeof(DescriptionAttribute), false).Cast <DescriptionAttribute>()
                                 .Select(descAttr => descAttr.Description).FirstOrDefault() ?? string.Empty,
                                 method
                                 ));
                }
            }

            if (true /*NLua.Lua.WhichLua == "NLua"*/)
            {
                _lua["keepalives"] = _lua.NewTable();
            }
            _th                 = new NLuaTableHelper(_lua, LogToLuaConsole);
            _displayManager     = displayManager;
            _inputManager       = inputManager;
            _mainForm           = mainForm;
            LuaWait             = new AutoResetEvent(false);
            PathEntries         = config.PathEntries;
            RegisteredFunctions = registeredFuncList;
            ScriptList          = scriptList;
            Docs.Clear();
            _apiContainer = ApiManager.RestartLua(serviceProvider, LogToLuaConsole, _mainForm, _displayManager, _inputManager, _mainForm.MovieSession, _mainForm.Tools, config, emulator, game);

            // Register lua libraries
            foreach (var lib in Client.Common.ReflectionCache.Types.Concat(EmuHawk.ReflectionCache.Types)
                     .Where(t => typeof(LuaLibraryBase).IsAssignableFrom(t) && t.IsSealed && ServiceInjector.IsAvailable(serviceProvider, t)))
            {
                bool addLibrary = true;
                var  attributes = lib.GetCustomAttributes(typeof(LuaLibraryAttribute), false);
                if (attributes.Any())
                {
                    addLibrary = VersionInfo.DeveloperBuild || ((LuaLibraryAttribute)attributes.First()).Released;
                }

                if (addLibrary)
                {
                    var instance = (LuaLibraryBase)Activator.CreateInstance(lib, this, _apiContainer, (Action <string>)LogToLuaConsole);
                    ServiceInjector.UpdateServices(serviceProvider, instance);

                    // TODO: make EmuHawk libraries have a base class with common properties such as this
                    // and inject them here
                    if (instance is ClientLuaLibrary clientLib)
                    {
                        clientLib.MainForm = _mainForm;
                    }
                    else if (instance is ConsoleLuaLibrary consoleLib)
                    {
                        consoleLib.Tools         = _mainForm.Tools;
                        _logToLuaConsoleCallback = consoleLib.Log;
                    }
                    else if (instance is GuiLuaLibrary guiLib)
                    {
                        // emu lib may be null now, depending on order of ReflectionCache.Types, but definitely won't be null when this is called
                        guiLib.CreateLuaCanvasCallback = (width, height, x, y) =>
                        {
                            var canvas = new LuaCanvas(EmulationLuaLibrary, width, height, x, y, _th, LogToLuaConsole);
                            canvas.Show();
                            return(_th.ObjectToTable(canvas));
                        };
                    }
                    else if (instance is TAStudioLuaLibrary tastudioLib)
                    {
                        tastudioLib.Tools = _mainForm.Tools;
                    }

                    EnumerateLuaFunctions(instance.Name, lib, instance);
                    Libraries.Add(lib, instance);
                }
            }

            _lua.RegisterFunction("print", this, typeof(Win32LuaLibraries).GetMethod(nameof(Print)));

            EmulationLuaLibrary.FrameAdvanceCallback = Frameadvance;
            EmulationLuaLibrary.YieldCallback        = EmuYield;

            EnumerateLuaFunctions(nameof(LuaCanvas), typeof(LuaCanvas), null);             // add LuaCanvas to Lua function reference table
        }
Ejemplo n.º 17
0
 public static IExternalApiProvider Restart(IEmulatorServiceProvider newServiceProvider)
 => new BasicApiProvider(_container = Register(newServiceProvider, Console.WriteLine));