Ejemplo n.º 1
0
        static void Main(string[] args)
        {
            // 這裡將會建立 DI 容器
            IUnityContainer container = new UnityContainer();

            // 進行抽象型別與具體實作類別的註冊
            container.RegisterType <ICompany, Company>();

            // 進行抽象型別與具體實作類別的註冊,且
            // ** 指定建構式注入、屬性注入、方法注入的條件
            container.RegisterType <IEmployee, Employee>(
                new InjectionConstructor(typeof(ICompany)),
                new InjectionProperty("PropertyInjectionCompany", typeof(ICompany)),
                new InjectionMethod("Initialize", typeof(ICompany)),
                new InjectionMethod("AontherInitialize"));

            // 進行抽象型別的具體實作物件的解析
            IEmployee emp = container.Resolve <IEmployee>();

            // 執行取得物件的方法
            emp.DisplaySalary();

            Console.WriteLine("Press any key for continuing...");
            Console.ReadKey();
        }
Ejemplo n.º 2
0
        static void Main(string[] args)
        {
            var container = new UnityContainer().LoadConfiguration();

            IEmployee emp = container.Resolve <IEmployee>();

            emp.DisplaySalary();

            Console.WriteLine("Press any key for continuing...");
            Console.ReadKey();
        }
Ejemplo n.º 3
0
        static void Main(string[] args)
        {
            IUnityContainer unitycontainer = new UnityContainer();

            unitycontainer.RegisterType <ICompany, Company>();
            unitycontainer.RegisterType <IEmployee, Employee>();

            IEmployee emp = unitycontainer.Resolve <IEmployee>();

            emp.DisplaySalary();

            Console.WriteLine("Press any key for continuing...");
            Console.ReadKey();
        }
Ejemplo n.º 4
0
        static void Main(string[] args)
        {
            var container = new UnityContainer();

            container.RegisterTypes(
                AllClasses.FromLoadedAssemblies(),
                WithMappings.FromMatchingInterface,
                WithName.Default,
                WithLifetime.ContainerControlled);

            IEmployee emp = container.Resolve <IEmployee>();

            emp.DisplaySalary();

            Console.WriteLine("Press any key for continuing...");
            Console.ReadKey();
        }
Ejemplo n.º 5
0
        static void Main(string[] args)
        {
            // 這裡將會建立 DI 容器
            IUnityContainer unitycontainer = new UnityContainer();

            // 進行抽象型別與具體實作類別的註冊
            unitycontainer.RegisterType <ICompany, Company>();
            unitycontainer.RegisterType <IEmployee, Employee>();

            // 進行抽象型別的具體實作物件的解析
            IEmployee emp = unitycontainer.Resolve <IEmployee>();

            // 執行取得物件的方法
            emp.DisplaySalary();

            Console.WriteLine("Press any key for continuing...");
            Console.ReadKey();
        }