public static void ComputeRemain(IEl <int> target, IOp <Ops.Tick> tick) { int remain = target.Read(); if (remain == 0) { return; } Ops.Tick t; if (tick.TryRead(out t)) { remain -= t.Dt; } if (remain < 0) { remain = 0; } if (remain != target.Read()) { target.Write(remain); } }
public static void Items( ILi <ITodoItem> target, IEl <int> nextId, IMultiOp <string> newItem_, IOp <Empty> deleteCompletedItems_, IMultiOp <string> deleteItem_, ITodoItemFactory factory) { var newItem = newItem_.Read(); Empty tmp; bool deleteCompletedItems = deleteCompletedItems_.TryRead(out tmp); var deleteItem = deleteItem_.Read(); if (newItem.Count <= 0 && !deleteCompletedItems && deleteItem.Count <= 0) { return; } var items = target.AsWrite(); if (newItem.Count > 0) { for (int i = 0, n = newItem.Count; i < n; ++i) { items.Add(factory.Create((nextId.Read() + i).ToString(), newItem[i])); } nextId.Write(nextId.Read() + newItem.Count); } if (deleteCompletedItems) { items.RemoveAll(it => { if (it.IsCompleted.Read()) { factory.Dispose(it); return(true); } return(false); }); } if (deleteItem.Count > 0) { items.RemoveAll(it => { if (deleteItem.Contains(it.Id)) { factory.Dispose(it); return(true); } return(false); }); } }
public static void ComputeElapsed(IEl <int> target, IOp <Ops.Tick> tick) { int elapsed = target.Read(); Ops.Tick t; if (tick.TryRead(out t)) { elapsed += t.Dt; } if (elapsed != target.Read()) { target.Write(elapsed); } }
public static void ComputeValue(IEl <int> target, int baseValue, IList <IModifierItem> modifiers) { int add = 0; int multiply = 0; for (int i = 0, n = modifiers.Count; i < n; ++i) { var m = modifiers[i]; if (!(m.Info is Info.ArmorModifier)) { continue; } var a = (Info.ArmorModifier)m.Info; add += a.Add; multiply += a.Multiply; } int value = baseValue; if (multiply != 0) { value *= multiply; } value += add; if (value != target.Read()) { target.Write(value); } }
public static void IsCompleted(IEl <bool> target, IMultiOp <string> toggle_, string myId) { var toggle = toggle_.Read(); var isCompleted = target.Read(); for (int i = 0, n = toggle.Count; i < n; ++i) { if (toggle[i] == myId) { isCompleted = !isCompleted; } } if (isCompleted != target.Read()) { target.Write(isCompleted); } }
public static void EditingItemId(IEl <string> target, IOp <string> edit_, IOp <string> finish) { string edit; string tmp; var editingItemId = target.Read(); if (finish.TryRead(out tmp)) { editingItemId = null; } else if (edit_.TryRead(out edit)) { editingItemId = edit; } if (editingItemId != target.Read()) { target.Write(editingItemId); } }
public static void Value( IEl <int> target, IMultiOp <Empty> inc, IMultiOp <Empty> dec ) { int delta = inc.Read().Count - dec.Read().Count; if (delta != 0) { target.Write(target.Read() + delta); } }
public static void Content(IEl <string> target, IEl <string> editingItemId, IOp <string> finishEdit_, string myId) { string finishEdit; if (editingItemId.Read() == myId && finishEdit_.TryRead(out finishEdit)) { string newContent = finishEdit; if (!string.IsNullOrEmpty(newContent)) { target.Write(newContent); } } }
public static void UncompletedCount(IEl <int> target, ILi <ITodoItem> items_) { var items = items_.Read(); int uncompletedCount = 0; for (int i = 0, n = items.Count; i < n; ++i) { if (!items[i].IsCompleted.Read()) { ++uncompletedCount; } } if (uncompletedCount != target.Read()) { target.Write(uncompletedCount); } }
public static void ComputePercent(IEl <int> target, int basePercent, IList <IModifierItem> modifiers) { int add = 0; for (int i = 0, n = modifiers.Count; i < n; ++i) { var m = modifiers[i]; if (!(m.Info is Info.DamageReflectorModifier)) { continue; } var a = (Info.DamageReflectorModifier)m.Info; add += a.AddPercent; } int percent = basePercent; percent += add; if (percent != target.Read()) { target.Write(percent); } }
public static void ComputeCriticalChance(IEl <int> target, int baseCriticalChance, IList <IModifierItem> modifiers) { int add = 0; for (int i = 0, n = modifiers.Count; i < n; ++i) { var m = modifiers[i]; if (!(m.Info is Info.DamageCriticalChanceModifier)) { continue; } var a = (Info.DamageCriticalChanceModifier)m.Info; add += a.Add; } int criticalChance = baseCriticalChance; criticalChance += add; if (criticalChance != target.Read()) { target.Write(criticalChance); } }
public static void ComputeCurrent(IEl <int> target, int max, int regenSpeed, IEntity entity, int armorValue, IOp <Ops.Tick> tick, IList <Ops.Hit> hit, IList <IStickHitItem> stickHits, int randomSeed) { if (target.Read() <= 0) { return; } int add = 0; int sub = 0; int ticks = 0; Ops.Tick t; if (tick.TryRead(out t)) { ticks = t.Dt; } add += ticks * regenSpeed; for (int i = 0, n = hit.Count; i < n; ++i) { var h = hit[i]; if (h.From.HasOwner.Owner != entity) { continue; } var hitters = h.From.Hitters; if (hitters.Damage == null) { continue; } int lifeStealPercent = hitters.Damage.LifeStealPercent.Read(); if (lifeStealPercent <= 0) { continue; } // TODO Still need hit random seed, beside world random seed // to make sure 2 hits in same update // are different when calc critical int dealtDamage = CalcDealtDamage(hitters.Damage, h.To.Armor.Value.Read(), randomSeed, h.RandomSeed); int canStealAmount = Math.Min(dealtDamage, h.To.Health.Current.Read()); add += (int)Math.Ceiling(canStealAmount * (lifeStealPercent / 100f)); } for (int i = 0, n = stickHits.Count; i < n; ++i) { var s = stickHits[i]; var h = s.Hit; if (h.From.HasOwner.Owner != entity) { continue; } var hitters = h.From.Hitters; if (hitters.Damage == null) { continue; } int lifeStealPercent = hitters.Damage.LifeStealPercent.Read(); if (lifeStealPercent <= 0) { continue; } int dealtDamage = CalcDealtDot(ticks, s, hitters.Damage, h.To.Armor.Value.Read(), randomSeed, h.RandomSeed); int canStealAmount = Math.Min(dealtDamage, h.To.Health.Current.Read()); add += (int)Math.Ceiling(canStealAmount * (lifeStealPercent / 100f)); } for (int i = 0, n = hit.Count; i < n; ++i) { var h = hit[i]; if (h.To != entity) { continue; } var hitters = h.From.Hitters; if (hitters.Damage == null) { continue; } sub += CalcDealtDamage(hitters.Damage, armorValue, randomSeed, h.RandomSeed); } for (int i = 0, n = hit.Count; i < n; ++i) { var h = hit[i]; if (h.From.HasOwner.Owner != entity) { continue; } var reflectDamagePercent = h.To.DamageReflector.Percent.Read(); if (reflectDamagePercent <= 0) { continue; } var hitters = h.From.Hitters; if (hitters.Damage == null) { continue; } int dealtDamage = CalcDealtDamage(hitters.Damage, h.To.Armor.Value.Read(), randomSeed, h.RandomSeed); sub += (int)Math.Ceiling(dealtDamage * (reflectDamagePercent / 100f)); } for (int i = 0, n = stickHits.Count; i < n; ++i) { var s = stickHits[i]; var h = s.Hit; if (h.To != entity) { continue; } var hitters = h.From.Hitters; if (hitters.Damage == null) { continue; } sub += CalcDealtDot(ticks, s, hitters.Damage, armorValue, randomSeed, h.RandomSeed); } // Can be very flexible here, prefer add over sub, sub over add or fair int current = target.Read(); current = Math.Min(max, current + add); current = Math.Max(0, current - sub); if (current != target.Read()) { target.Write(current); } }