Ejemplo n.º 1
0
 public static long GetIntMin(IDstFmt type)
 {
     return(type switch
     {
         IDstFmt.U16 => ushort.MinValue,
         IDstFmt.S16 => short.MinValue,
         IDstFmt.U32 => uint.MinValue,
         IDstFmt.S32 => int.MinValue,
         _ => throw new ArgumentException($"The type \"{type}\" is not a supported integer type.")
     });
Ejemplo n.º 2
0
        private static void EmitF2I(
            EmitterContext context,
            DstFmt srcType,
            IDstFmt dstType,
            RoundMode2 roundingMode,
            Operand src,
            int rd,
            bool absolute,
            bool negate)
        {
            if (dstType == IDstFmt.U64)
            {
                context.Config.GpuAccessor.Log("Unimplemented 64-bits F2I.");
                return;
            }

            Instruction fpType = srcType.ToInstFPType();

            bool isSignedInt = dstType == IDstFmt.S16 || dstType == IDstFmt.S32 || dstType == IDstFmt.S64;
            bool isSmallInt  = dstType == IDstFmt.U16 || dstType == IDstFmt.S16;

            Operand srcB = context.FPAbsNeg(src, absolute, negate, fpType);

            srcB = roundingMode switch
            {
                RoundMode2.Round => context.FPRound(srcB, fpType),
                RoundMode2.Floor => context.FPFloor(srcB, fpType),
                RoundMode2.Ceil => context.FPCeiling(srcB, fpType),
                RoundMode2.Trunc => context.FPTruncate(srcB, fpType),
                _ => srcB
            };

            if (!isSignedInt)
            {
                // Negative float to uint cast is undefined, so we clamp the value before conversion.
                srcB = context.FPMaximum(srcB, ConstF(0), fpType);
            }

            if (srcType == DstFmt.F64)
            {
                srcB = isSignedInt
                    ? context.FP64ConvertToS32(srcB)
                    : context.FP64ConvertToU32(srcB);
            }
            else
            {
                srcB = isSignedInt
                    ? context.FP32ConvertToS32(srcB)
                    : context.FP32ConvertToU32(srcB);
            }

            if (isSmallInt)
            {
                int min = (int)GetIntMin(dstType);
                int max = (int)GetIntMax(dstType);

                srcB = isSignedInt
                    ? context.IClampS32(srcB, Const(min), Const(max))
                    : context.IClampU32(srcB, Const(min), Const(max));
            }

            Operand dest = GetDest(rd);

            context.Copy(dest, srcB);

            // TODO: CC.
        }