Ejemplo n.º 1
0
 public ActionManager(){
     _take = new AttackAble();
     _expTable = new ExpTable();
     _heal = new PlayerHeal();
     _def = new PlayerDefense();
     _enemy = new Bug();
     _player = new Player();
 }
 public void NewGame(Size size, TimeSpan timeSpan)
 {
     // Si le nouveau jeu a des dimensions différentes on redéfinit offense, defense et gameSize
     if (size != gameSize)
     {
         offense  = new OffenseBasic(size, options);
         defense  = new DefenseBasic(size, options);
         gameSize = size;
     }
 }
Ejemplo n.º 3
0
 public static void FacilitateAttack(IOffense offense, IDefense defense)
 {
     if (offense.Melee >= defense.ArmorClass)
     {
         var i = new
         {
             Id = 0, Name = "Bob"
         };
     }
 }
Ejemplo n.º 4
0
        public void Hit(int maxDamage, Random random)
        {
            int reducedMaxDamage = 0;

            foreach (Weapon weapon in inventory)
            {
                if (weapon is IDefense)
                {
                    IDefense defensiveWeapon = weapon as IDefense;
                    reducedMaxDamage += defensiveWeapon.Defense;
                }
            }
            HitPoints -= random.Next(1, Math.Max(1, maxDamage - reducedMaxDamage));
        }