public static Dictionary <int, CAnimationObject> BuildObjectInMap(CMap _map) { Dictionary <int, CAnimationObject> listObject = new Dictionary <int, CAnimationObject>(); foreach (KeyValuePair <int, CGameObject> pair in _map.ListObjects) { CAnimationObject _object = null; Vector2 _pos = new Vector2(pair.Value.X, pair.Value.Y); IDObject _type = (IDObject)pair.Value.Type; _object = Build.MakeObject(_type, _pos); if (_object != null) { listObject.Add(pair.Key, _object); } } // gán coin vào break_question foreach (KeyValuePair <int, CAnimationObject> pair in listObject) { if (pair.Value.IDObject == IDObject.MISC_QUESTION_BRICK) { foreach (KeyValuePair <int, CAnimationObject> p in listObject) { if (pair.Value.Position == p.Value.Position && (p.Value.IDObject == IDObject.ITEM_COIN_ACTIVATED || p.Value.IDObject == IDObject.ITEM_FIRE_FLOWER || p.Value.IDObject == IDObject.ITEM_SUPER_MUSHROOM || p.Value.IDObject == IDObject.ITEM_1UP_MUSHROOM || p.Value.IDObject == IDObject.ITEM_STARMAN || p.Value.IDObject == IDObject.ITEM_GROW_UP)) { pair.Value.SetItem(p.Value); } } } } return(listObject); }
public QuestionBrick(Vector2 _Position, IDObject _IDItem) : base(_Position) { m_IDObject = IDObject.MISC_QUESTION_BRICK; m_Sprite = new CSprite(CResourceManager.GetInstance().GetResource(IDResource.MISC_QUESTION_BRICK)); m_Status = IDStatus.ALIVE; Sprite.Depth = GlobalValue.MISC_SPRITE_DEPTH; switch (_IDItem) { //case IDObject.ITEM_COIN_ACTIVATED: // m_Item = new ItemCoin(_Position, _IDItem); // break; //case IDObject.ITEM_GROW_UP: // m_Item = new ItemGrowUp(_Position); // //m_Item = new CAnimationObject(_Position); // break; //case IDObject.ITEM_1UP_MUSHROOM: // m_Item = new Item1UpMushroom(_Position); // //m_Item = new GreenMushroom(_Position); // break; //case IDObject.ITEM_STARMAN: // m_Item = new ItemStarman(_Position); // break; default: break; } }
public QuestionBrick(Vector2 _Position, IDObject _IDItem) : base(_Position) { m_IDObject = IDObject.MISC_QUESTION_BRICK; m_Sprite = new CSprite(CResourceManager.GetInstance().GetResource(IDResource.MISC_QUESTION_BRICK)); m_Status = IDStatus.ALIVE; Sprite.Depth = GlobalValue.MISC_SPRITE_DEPTH; switch (_IDItem) { //case IDObject.ITEM_COIN_ACTIVATED: // m_Item = new ItemCoin(_Position, _IDItem); // break; //case IDObject.ITEM_GROW_UP: // m_Item = new ItemGrowUp(_Position); // //m_Item = new CAnimationObject(_Position); // break; //case IDObject.ITEM_1UP_MUSHROOM: // m_Item = new Item1UpMushroom(_Position); // //m_Item = new GreenMushroom(_Position); // break; //case IDObject.ITEM_STARMAN: // m_Item = new ItemStarman(_Position); // break; default: break; } }
public void StoreObject(IDObject dObject) { if (!dObjects.Values.Contains(dObject)) { dObjects.Add(dObject.OId, dObject); return; } logger.Error("Duplicate DObject found.", dObject.OId); }
public CastleFlag(Vector2 _Position, IDObject _IDObject) : base(_Position) { oldPosition = _Position; IDObject = IDObject.MISC_STAR_FLAG_CASTLE; if (_IDObject == IDObject.MISC_STAR_FLAG_CASTLE) { Sprite = new CSprite(CResourceManager.GetInstance().GetResource(IDResource.MISC_STAR_FLAG_CASTLE)); } Sprite.Depth = 0.05f; }
/// <summary> /// 查找zone /// </summary> public Zone FindZone(int zoneid) { IDObject found = m_zonelist.Find( delegate(IDObject zone) { return(zone.id == zoneid); } ); return((Zone)found); }
public CastleFlag(Vector2 _Position, IDObject _IDObject) : base(_Position) { oldPosition = _Position; IDObject = IDObject.MISC_STAR_FLAG_CASTLE; if (_IDObject == IDObject.MISC_STAR_FLAG_CASTLE) { Sprite = new CSprite(CResourceManager.GetInstance().GetResource(IDResource.MISC_STAR_FLAG_CASTLE)); } Sprite.Depth = 0.05f; }
public CObject(IDObject _IDObject, Vector2 _Position) { m_IDObject = _IDObject; m_Position = _Position; m_StartPosition = m_Position; m_Sprite = null; //m_Status = IDStatus.ALIVE; m_IsAlive = true; m_IsVisible = false; m_IsColliable = true; }
public int RegisterObject(IDObject dObject) { if (!dObjects.Values.Contains(dObject)) { dObject.OId = nextId; dObjects.Add(nextId++, dObject); return dObject.OId; } logger.Error("Duplicate DObject found.", dObject.OId); return -1; // hacky }
public FrontEndServer(IServerCommunicator communicator, ILogger logger, int sleepTimer, IServerDOManager dOManager) { this.communicator = communicator; this.logger = logger; this.sleepTimer = sleepTimer; this.dOManager = dOManager; // Create root DObject // TODO - DObject should have OnGetEvent property. DObject newObject = new DObject(dOManager); newObject.OnGetEvent += RootDObjectHandler; rootDObject = newObject; dOManager.RegisterObject(newObject); }
public ItemCoin(Vector2 _Position, IDObject _IDObject) : base(_Position) { IDObject = _IDObject; switch (_IDObject) { case IDObject.ITEM_COIN_ACTIVATED: m_Sprite = new CSprite(CResourceManager.GetInstance().GetResource(IDResource.ITEM_COIN_ACTIVATED)); Sprite.Depth = 0.1f; break; case IDObject.ITEM_COIN_NORMAL: Sprite = new CSprite(CResourceManager.GetInstance().GetResource(IDResource.ITEM_COIN_NORMAL)); break; default: break; } oldPosition = _Position; }
/// <summary> /// 查找Transporter /// </summary> public LevelTransporter FindTransporter(int zoneid, LevelTransporter.TransporterType type = LevelTransporter.TransporterType.Main) { if (this.mTransporterList.ContainsKey(zoneid)) { List <IDObject> spawns; mTransporterList.TryGetValue(zoneid, out spawns); IDObject spawn = spawns.Find( delegate(IDObject s) { return(((LevelTransporter)s).next_zone_id != 0 && ((LevelTransporter)s).type == type); } ); return((LevelTransporter)spawn); } return(null); }
/// <summary> /// 查找EnemySpawn /// </summary> public EnemySpawn FindEnemySpawn(int zoneid, int enemyspawnid) { if (mEnemySpawnList.ContainsKey(zoneid)) { List <IDObject> spawns; mEnemySpawnList.TryGetValue(zoneid, out spawns); IDObject spawn = spawns.Find( delegate(IDObject s) { return(s.id == enemyspawnid); } ); return((EnemySpawn)spawn); } return(null); }
/// <summary> /// 查找Transporter /// </summary> public LevelTransporter FindTransporter(int zoneid, int tid) { if (this.mTransporterList.ContainsKey(zoneid)) { List <IDObject> spawns; mTransporterList.TryGetValue(zoneid, out spawns); IDObject spawn = spawns.Find( delegate(IDObject s) { return(s.id == tid); } ); return((LevelTransporter)spawn); } return(null); }
/// <summary> /// 查找PlayerSpawn /// </summary> public PlayerSpawn FindPlayerSpawn(int zoneid, int playerSpawnid) { if (mPlayerSpawnList.ContainsKey(zoneid)) { List <IDObject> spawns; mPlayerSpawnList.TryGetValue(zoneid, out spawns); IDObject spawn = spawns.Find( delegate(IDObject s) { return(s.id == playerSpawnid); } ); return((PlayerSpawn)spawn); } return(null); }
public ItemCoin(Vector2 _Position, IDObject _IDObject) : base(_Position) { IDObject = _IDObject; switch (_IDObject) { case IDObject.ITEM_COIN_ACTIVATED: m_Sprite = new CSprite(CResourceManager.GetInstance().GetResource(IDResource.ITEM_COIN_ACTIVATED)); Sprite.Depth = 0.1f; break; case IDObject.ITEM_COIN_NORMAL: Sprite = new CSprite(CResourceManager.GetInstance().GetResource(IDResource.ITEM_COIN_NORMAL)); break; default: break; } oldPosition = _Position; }
public IDObjectViewModel(IDObject NamedObject) { _id = NamedObject; }
public void AddCharacter(NetworkConnection conn, IDObject playerObject) { registredAccount.Find (delegate(TAccount obj) { return obj.usedConnection == conn; }).addCharacter (playerObject); }
private void ConnectionRequestAccepted() { logger.Debug("ConnectionRequestAccepted on Client"); // TODO - DObject should have OnGetEvent property. DObject newObject = new DObject(dOManager); newObject.OId = 0; newObject.OnGetEvent += RootDObjectHandler; rootDObject = newObject; dOManager.StoreObject(newObject); communicator.SendEvent(new LogOnEvent()); }
//Geht nach unten public void unregister(IDObject o) { _containedID.Remove (o.id); loadedObjects.Remove(o); foreach (WorldBlock b in subBlocksRef) { b.unregister (o); } }
//Geht nach oben public void register(IDObject o) { _containedID.Add (o.id); loadedObjects.Add (o); overBlock.register (o); }
public static void registerIDObject(IDObject o, Vector3 node) { instance.usedWorld.Nodes [(int)node.x-instance.usedWorld.offset.x, (int)node.y-instance.usedWorld.offset.y, (int)node.z-instance.usedWorld.offset.z].observers.Add (o); if (!instance.usedWorld.Nodes [(int)node.x-instance.usedWorld.offset.x, (int)node.y-instance.usedWorld.offset.y, (int)node.z-instance.usedWorld.offset.z].isLoaded) instance.usedWorld.Nodes [(int)node.x-instance.usedWorld.offset.x, (int)node.y-instance.usedWorld.offset.y, (int)node.z-instance.usedWorld.offset.z].load (); }
public IDObjectViewModel(IDObject NamedObject) { _id = NamedObject; }
public void addCharacter(IDObject character) { _playerObjectsID.Add (character.id); playerObjectsName.Add (character.GetComponent<TCreature> ().name); }
public static void unregisterIDObject(IDObject o,Vector3 node) { instance.usedWorld.Nodes [(int)node.x-instance.usedWorld.offset.x, (int)node.y-instance.usedWorld.offset.y, (int)node.z-instance.usedWorld.offset.z].observers.Remove (o); if(instance.usedWorld.Nodes [(int)node.x-instance.usedWorld.offset.x, (int)node.y-instance.usedWorld.offset.y, (int)node.z-instance.usedWorld.offset.z].observers.Count==0) instance.usedWorld.Nodes [(int)node.x-instance.usedWorld.offset.x, (int)node.y-instance.usedWorld.offset.y, (int)node.z-instance.usedWorld.offset.z].unload(); }
public static CAnimationObject MakeObject(IDObject _type, Vector2 _pos) { CAnimationObject _object = null; switch (_type) { //case IDObject.SMALL_MARIO: // _object = new Mario(_pos); // break; case IDObject.ENEMY_GOOMBA_OW: _object = new Goomba(_pos, IDDir.LEFT); break; case IDObject.ENEMY_KOOPA_OW: _object = new Koopa(_pos); break; case IDObject.MISC_BASE_BRICK: _object = new BaseBrick(_pos); break; case IDObject.MISC_BIG_GRASS: _object = new BigGrass(_pos); break; case IDObject.MISC_BIG_MOUNTAIN: _object = new BigMountain(_pos); break; case IDObject.MISC_CASTLE: _object = new Castle(_pos); break; case IDObject.ENEMY_BOSS: _object = new Boss(_pos); break; //case IDObject.MISC_GATE_PIPE: //_object = new GatePipe(_pos, IDStatus.GATE_PIPE_DOWN); //break; case IDObject.MISC_HARD_BRICK: _object = new HardBrick(_pos); break; case IDObject.MISC_IRON_BRICK: _object = new HardBrick(_pos); break; case IDObject.MISC_STOCK_PIPE: _object = new StockPipe(_pos); break; case IDObject.MISC_MEDIUM_GRASS: _object = new MediumGrass(_pos); break; case IDObject.MISC_MEDIUM_MOUNTAIN: _object = new MediumMountain(_pos); break; case IDObject.MISC_PIECE: _object = new Piece(_pos); break; case IDObject.MISC_QUESTION_BRICK: _object = new QuestionBrick(_pos, IDObject.ITEM_COIN_ACTIVATED); break; case IDObject.MISC_SMALL_GRASS: _object = new SmallGrass(_pos); break; case IDObject.MISC_SOFT_BRICK: _object = new SoftBrick(_pos); break; case IDObject.MISC_GOAL_POLE: _object = new GoalPole(_pos); break; case IDObject.MISC_GATE_PIPE: _object = new GatePipe(_pos); break; case IDObject.MISC_FLAG: _object = new Flag(_pos); break; //case IDObject.BRICK_COIN: // _object = new QuestionBrick(_pos, IDObject.ITEM_COIN_ACTIVATED); // break; case IDObject.ITEM_STARMAN: _object = new ItemStarman(_pos); break; //case IDObject.MISC_UP_PIPE: // _object = new UpPipe(_pos); // break; case IDObject.ITEM_1UP_MUSHROOM: _object = new Item1UpMushroom(_pos); break; case IDObject.MISC_SMALL_CLOUND: _object = new SmallClound(_pos); break; case IDObject.MISC_MEDIUM_CLOUND: _object = new MediumClound(_pos); break; case IDObject.MISC_BIG_CLOUND: _object = new BigClound(_pos); break; case IDObject.ITEM_COIN_ACTIVATED: _object = new ItemCoin(_pos, IDObject.ITEM_COIN_ACTIVATED); break; case IDObject.ITEM_COIN_NORMAL: _object = new ItemCoin(_pos, IDObject.ITEM_COIN_NORMAL); break; case IDObject.ITEM_FIRE_FLOWER: _object = new ItemFireFlower(_pos); break; case IDObject.ITEM_SUPER_MUSHROOM: _object = new ItemSuperMushroom(_pos); break; case IDObject.ITEM_GROW_UP: _object = new ItemGrowUp(_pos); break; //case IDObject.BRICK_COIN: // _object = new QuestionBrick(_pos, IDObject.ITEM_COIN_ACTIVATED); // break; //case IDObject.BRICK_FLOWER: // _object = new QuestionBrick(_pos, IDObject.ITEM_FIRE_FLOWER); // break; //case IDObject.BRICK_SUPPERMUSHROOM: // _object = new QuestionBrick(_pos, IDObject.ITEM_SUPER_MUSHROOM); // break; //case IDObject.BRICK_1UPMUSHROOM: // _object = new QuestionBrick(_pos, IDObject.BRICK_1UPMUSHROOM); // break; //case IDObject.BRICK_STAR: // _object = new QuestionBrick(_pos, IDObject.ITEM_STARMAN); // break; default: break; } return(_object); }
public virtual void initialize() { _referenceID = gameObject.GetComponent<IDObject> ().id; referenceObject = gameObject.GetComponent<IDObject> (); }
public CObject(IDObject _IDObject, Vector2 _Position) { m_IDObject = _IDObject; m_Position = _Position; m_StartPosition = m_Position; m_Sprite = null; //m_Status = IDStatus.ALIVE; m_IsAlive = true; m_IsVisible = false; m_IsColliable = true; }
public static CAnimationObject MakeObject(IDObject _type, Vector2 _pos) { CAnimationObject _object = null; switch (_type) { //case IDObject.SMALL_MARIO: // _object = new Mario(_pos); // break; case IDObject.ENEMY_GOOMBA_OW: _object = new Goomba(_pos, IDDir.LEFT); break; case IDObject.ENEMY_KOOPA_OW: _object = new Koopa(_pos); break; case IDObject.MISC_BASE_BRICK: _object = new BaseBrick(_pos); break; case IDObject.MISC_BIG_GRASS: _object = new BigGrass(_pos); break; case IDObject.MISC_BIG_MOUNTAIN: _object = new BigMountain(_pos); break; case IDObject.MISC_CASTLE: _object = new Castle(_pos); break; case IDObject.ENEMY_BOSS: _object = new Boss(_pos); break; //case IDObject.MISC_GATE_PIPE: //_object = new GatePipe(_pos, IDStatus.GATE_PIPE_DOWN); //break; case IDObject.MISC_HARD_BRICK: _object = new HardBrick(_pos); break; case IDObject.MISC_IRON_BRICK: _object = new HardBrick(_pos); break; case IDObject.MISC_STOCK_PIPE: _object = new StockPipe(_pos); break; case IDObject.MISC_MEDIUM_GRASS: _object = new MediumGrass(_pos); break; case IDObject.MISC_MEDIUM_MOUNTAIN: _object = new MediumMountain(_pos); break; case IDObject.MISC_PIECE: _object = new Piece(_pos); break; case IDObject.MISC_QUESTION_BRICK: _object = new QuestionBrick(_pos, IDObject.ITEM_COIN_ACTIVATED); break; case IDObject.MISC_SMALL_GRASS: _object = new SmallGrass(_pos); break; case IDObject.MISC_SOFT_BRICK: _object = new SoftBrick(_pos); break; case IDObject.MISC_GOAL_POLE: _object = new GoalPole(_pos); break; case IDObject.MISC_GATE_PIPE: _object = new GatePipe(_pos); break; case IDObject.MISC_FLAG: _object = new Flag(_pos); break; //case IDObject.BRICK_COIN: // _object = new QuestionBrick(_pos, IDObject.ITEM_COIN_ACTIVATED); // break; case IDObject.ITEM_STARMAN: _object = new ItemStarman(_pos); break; //case IDObject.MISC_UP_PIPE: // _object = new UpPipe(_pos); // break; case IDObject.ITEM_1UP_MUSHROOM: _object = new Item1UpMushroom(_pos); break; case IDObject.MISC_SMALL_CLOUND: _object = new SmallClound(_pos); break; case IDObject.MISC_MEDIUM_CLOUND: _object = new MediumClound(_pos); break; case IDObject.MISC_BIG_CLOUND: _object = new BigClound(_pos); break; case IDObject.ITEM_COIN_ACTIVATED: _object = new ItemCoin(_pos, IDObject.ITEM_COIN_ACTIVATED); break; case IDObject.ITEM_COIN_NORMAL: _object = new ItemCoin(_pos, IDObject.ITEM_COIN_NORMAL); break; case IDObject.ITEM_FIRE_FLOWER: _object = new ItemFireFlower(_pos); break; case IDObject.ITEM_SUPER_MUSHROOM: _object = new ItemSuperMushroom(_pos); break; case IDObject.ITEM_GROW_UP: _object = new ItemGrowUp(_pos); break; //case IDObject.BRICK_COIN: // _object = new QuestionBrick(_pos, IDObject.ITEM_COIN_ACTIVATED); // break; //case IDObject.BRICK_FLOWER: // _object = new QuestionBrick(_pos, IDObject.ITEM_FIRE_FLOWER); // break; //case IDObject.BRICK_SUPPERMUSHROOM: // _object = new QuestionBrick(_pos, IDObject.ITEM_SUPER_MUSHROOM); // break; //case IDObject.BRICK_1UPMUSHROOM: // _object = new QuestionBrick(_pos, IDObject.BRICK_1UPMUSHROOM); // break; //case IDObject.BRICK_STAR: // _object = new QuestionBrick(_pos, IDObject.ITEM_STARMAN); // break; default: break; } return _object; }