public void SetInput(IDEInput input) { input.Process(this); this.input = input; current_code = input.GetCode(); file_name = input.GetFileName(); scroll_position = Vector2.zero; }
private void CreateTextBox(string fileExtension) { IIDETextBox textBox; if (MonoEnvironment.IsRunningOnMono()) textBox = new StandardIDETextBox(); else textBox = new CodeEditorIDETextBox(fileExtension); textBox.TextChanged += textBox_TextChanged; Input = new IDEInput(textBox); Controls.Add(textBox as Control); }
public override void DroppedOnInventory(Vector3 mousePosition) { on_drag = false; SetHidden(false); if ((Time.time - time_started) < 0.5f) { if (isEmpty()) { return; } IDEInput input = getIDEInput(); IDE ide = (GameObject.Find("IDE").GetComponent("IDE") as IDE); ide.SetInput(input); ide.show(GameObject.Find("Inventory")); } }
public void SetInput(IDEInput input) { this.input = input; current_code = input.GetCode(); file_name = input.GetFileName(); }
public void SetInput(IDEInput input) { input.Process (this); this.input = input; current_code = input.GetCode(); file_name = input.GetFileName(); scroll_position = Vector2.zero; }