Ejemplo n.º 1
0
 public void SetInput(IDEInput input)
 {
     input.Process(this);
     this.input      = input;
     current_code    = input.GetCode();
     file_name       = input.GetFileName();
     scroll_position = Vector2.zero;
 }
Ejemplo n.º 2
0
        private void CreateTextBox(string fileExtension)
        {
            IIDETextBox textBox;

            if (MonoEnvironment.IsRunningOnMono())
                textBox = new StandardIDETextBox();
            else
                textBox = new CodeEditorIDETextBox(fileExtension);

            textBox.TextChanged += textBox_TextChanged;
            Input = new IDEInput(textBox);
            Controls.Add(textBox as Control);
        }
Ejemplo n.º 3
0
    public override void DroppedOnInventory(Vector3 mousePosition)
    {
        on_drag = false;
        SetHidden(false);
        if ((Time.time - time_started) < 0.5f)
        {
            if (isEmpty())
            {
                return;
            }

            IDEInput input = getIDEInput();
            IDE      ide   = (GameObject.Find("IDE").GetComponent("IDE") as IDE);
            ide.SetInput(input);
            ide.show(GameObject.Find("Inventory"));
        }
    }
Ejemplo n.º 4
0
 public void SetInput(IDEInput input)
 {
     this.input   = input;
     current_code = input.GetCode();
     file_name    = input.GetFileName();
 }
Ejemplo n.º 5
0
 public void SetInput(IDEInput input)
 {
     this.input = input;
     current_code = input.GetCode();
     file_name = input.GetFileName();
 }
Ejemplo n.º 6
0
	public void SetInput(IDEInput input)
	{
		input.Process (this);
		this.input = input;
		current_code = input.GetCode();
		file_name = input.GetFileName();
		scroll_position = Vector2.zero;
	}