Ejemplo n.º 1
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 public int CreateShaderResourceView([NativeTypeName("ID3D11Resource *")] ID3D11Resource *pResource, [NativeTypeName("const D3D11_SHADER_RESOURCE_VIEW_DESC *")] D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc, [NativeTypeName("ID3D11ShaderResourceView **")] ID3D11ShaderResourceView **ppSRView)
 {
     return(((delegate * unmanaged <ID3D11Device1 *, ID3D11Resource *, D3D11_SHADER_RESOURCE_VIEW_DESC *, ID3D11ShaderResourceView **, int>)(lpVtbl[7]))((ID3D11Device1 *)Unsafe.AsPointer(ref this), pResource, pDesc, ppSRView));
 }
Ejemplo n.º 2
0
 public void PSSetShaderResources([NativeTypeName("UINT")] uint StartSlot, [NativeTypeName("UINT")] uint NumViews, [NativeTypeName("ID3D11ShaderResourceView *const *")] ID3D11ShaderResourceView **ppShaderResourceViews)
 {
     ((delegate * stdcall <ID3D11DeviceContext *, uint, uint, ID3D11ShaderResourceView **, void>)(lpVtbl[8]))((ID3D11DeviceContext *)Unsafe.AsPointer(ref this), StartSlot, NumViews, ppShaderResourceViews);
 }